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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
import java.nio.*;
import org.lwjgl.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;
/**
* Structure specifying a push constant range.
*
* Valid Usage
*
*
* - {@code offset} must be less than {@link VkPhysicalDeviceLimits}{@code ::maxPushConstantsSize}
* - {@code offset} must be a multiple of 4
* - {@code size} must be greater than 0
* - {@code size} must be a multiple of 4
* - {@code size} must be less than or equal to {@link VkPhysicalDeviceLimits}{@code ::maxPushConstantsSize} minus {@code offset}
*
*
* Valid Usage (Implicit)
*
*
* - {@code stageFlags} must be a valid combination of {@code VkShaderStageFlagBits} values
* - {@code stageFlags} must not be 0
*
*
* See Also
*
* {@link VkPipelineLayoutCreateInfo}
*
* Member documentation
*
*
* - {@code stageFlags} – a set of stage flags describing the shader stages that will access a range of push constants. If a particular stage is not included in the range, then accessing members of that range of push constants from the corresponding shader stage will result in undefined data being read.
* - {@code offset} – {@code offset} and {@code size} are the start offset and size, respectively, consumed by the range. Both {@code offset} and {@code size} are in units of bytes and must be a multiple of 4. The layout of the push constant variables is specified in the shader.
* - {@code size} – see {@code offset}
*
*
* Layout
*
*
* struct VkPushConstantRange {
* VkShaderStageFlags stageFlags;
* uint32_t offset;
* uint32_t size;
* }
*/
public class VkPushConstantRange extends Struct implements NativeResource {
/** The struct size in bytes. */
public static final int SIZEOF;
public static final int ALIGNOF;
/** The struct member offsets. */
public static final int
STAGEFLAGS,
OFFSET,
SIZE;
static {
Layout layout = __struct(
__member(4),
__member(4),
__member(4)
);
SIZEOF = layout.getSize();
ALIGNOF = layout.getAlignment();
STAGEFLAGS = layout.offsetof(0);
OFFSET = layout.offsetof(1);
SIZE = layout.offsetof(2);
}
VkPushConstantRange(long address, ByteBuffer container) {
super(address, container);
}
/**
* Creates a {@link VkPushConstantRange} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be
* visible to the struct instance and vice versa.
*
* The created instance holds a strong reference to the container object.
*/
public VkPushConstantRange(ByteBuffer container) {
this(memAddress(container), checkContainer(container, SIZEOF));
}
@Override
public int sizeof() { return SIZEOF; }
/** Returns the value of the {@code stageFlags} field. */
@NativeType("VkShaderStageFlags")
public int stageFlags() { return nstageFlags(address()); }
/** Returns the value of the {@code offset} field. */
@NativeType("uint32_t")
public int offset() { return noffset(address()); }
/** Returns the value of the {@code size} field. */
@NativeType("uint32_t")
public int size() { return nsize(address()); }
/** Sets the specified value to the {@code stageFlags} field. */
public VkPushConstantRange stageFlags(@NativeType("VkShaderStageFlags") int value) { nstageFlags(address(), value); return this; }
/** Sets the specified value to the {@code offset} field. */
public VkPushConstantRange offset(@NativeType("uint32_t") int value) { noffset(address(), value); return this; }
/** Sets the specified value to the {@code size} field. */
public VkPushConstantRange size(@NativeType("uint32_t") int value) { nsize(address(), value); return this; }
/** Initializes this struct with the specified values. */
public VkPushConstantRange set(
int stageFlags,
int offset,
int size
) {
stageFlags(stageFlags);
offset(offset);
size(size);
return this;
}
/**
* Copies the specified struct data to this struct.
*
* @param src the source struct
*
* @return this struct
*/
public VkPushConstantRange set(VkPushConstantRange src) {
memCopy(src.address(), address(), SIZEOF);
return this;
}
// -----------------------------------
/** Returns a new {@link VkPushConstantRange} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */
public static VkPushConstantRange malloc() {
return create(nmemAlloc(SIZEOF));
}
/** Returns a new {@link VkPushConstantRange} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */
public static VkPushConstantRange calloc() {
return create(nmemCalloc(1, SIZEOF));
}
/** Returns a new {@link VkPushConstantRange} instance allocated with {@link BufferUtils}. */
public static VkPushConstantRange create() {
return new VkPushConstantRange(BufferUtils.createByteBuffer(SIZEOF));
}
/** Returns a new {@link VkPushConstantRange} instance for the specified memory address or {@code null} if the address is {@code NULL}. */
public static VkPushConstantRange create(long address) {
return address == NULL ? null : new VkPushConstantRange(address, null);
}
/**
* Returns a new {@link VkPushConstantRange.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static Buffer malloc(int capacity) {
return create(__malloc(capacity, SIZEOF), capacity);
}
/**
* Returns a new {@link VkPushConstantRange.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static Buffer calloc(int capacity) {
return create(nmemCalloc(capacity, SIZEOF), capacity);
}
/**
* Returns a new {@link VkPushConstantRange.Buffer} instance allocated with {@link BufferUtils}.
*
* @param capacity the buffer capacity
*/
public static Buffer create(int capacity) {
return new Buffer(__create(capacity, SIZEOF));
}
/**
* Create a {@link VkPushConstantRange.Buffer} instance at the specified memory.
*
* @param address the memory address
* @param capacity the buffer capacity
*/
public static Buffer create(long address, int capacity) {
return address == NULL ? null : new Buffer(address, null, -1, 0, capacity, capacity);
}
// -----------------------------------
/** Returns a new {@link VkPushConstantRange} instance allocated on the thread-local {@link MemoryStack}. */
public static VkPushConstantRange mallocStack() {
return mallocStack(stackGet());
}
/** Returns a new {@link VkPushConstantRange} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. */
public static VkPushConstantRange callocStack() {
return callocStack(stackGet());
}
/**
* Returns a new {@link VkPushConstantRange} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
*/
public static VkPushConstantRange mallocStack(MemoryStack stack) {
return create(stack.nmalloc(ALIGNOF, SIZEOF));
}
/**
* Returns a new {@link VkPushConstantRange} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
*/
public static VkPushConstantRange callocStack(MemoryStack stack) {
return create(stack.ncalloc(ALIGNOF, 1, SIZEOF));
}
/**
* Returns a new {@link VkPushConstantRange.Buffer} instance allocated on the thread-local {@link MemoryStack}.
*
* @param capacity the buffer capacity
*/
public static Buffer mallocStack(int capacity) {
return mallocStack(capacity, stackGet());
}
/**
* Returns a new {@link VkPushConstantRange.Buffer} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero.
*
* @param capacity the buffer capacity
*/
public static Buffer callocStack(int capacity) {
return callocStack(capacity, stackGet());
}
/**
* Returns a new {@link VkPushConstantRange.Buffer} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static Buffer mallocStack(int capacity, MemoryStack stack) {
return create(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity);
}
/**
* Returns a new {@link VkPushConstantRange.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static Buffer callocStack(int capacity, MemoryStack stack) {
return create(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity);
}
// -----------------------------------
/** Unsafe version of {@link #stageFlags}. */
public static int nstageFlags(long struct) { return memGetInt(struct + VkPushConstantRange.STAGEFLAGS); }
/** Unsafe version of {@link #offset}. */
public static int noffset(long struct) { return memGetInt(struct + VkPushConstantRange.OFFSET); }
/** Unsafe version of {@link #size}. */
public static int nsize(long struct) { return memGetInt(struct + VkPushConstantRange.SIZE); }
/** Unsafe version of {@link #stageFlags(int) stageFlags}. */
public static void nstageFlags(long struct, int value) { memPutInt(struct + VkPushConstantRange.STAGEFLAGS, value); }
/** Unsafe version of {@link #offset(int) offset}. */
public static void noffset(long struct, int value) { memPutInt(struct + VkPushConstantRange.OFFSET, value); }
/** Unsafe version of {@link #size(int) size}. */
public static void nsize(long struct, int value) { memPutInt(struct + VkPushConstantRange.SIZE, value); }
// -----------------------------------
/** An array of {@link VkPushConstantRange} structs. */
public static class Buffer extends StructBuffer implements NativeResource {
/**
* Creates a new {@link VkPushConstantRange.Buffer} instance backed by the specified container.
*
* Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
* will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
* by {@link VkPushConstantRange#SIZEOF}, and its mark will be undefined.
*
* The created buffer instance holds a strong reference to the container object.
*/
public Buffer(ByteBuffer container) {
super(container, container.remaining() / SIZEOF);
}
Buffer(long address, ByteBuffer container, int mark, int pos, int lim, int cap) {
super(address, container, mark, pos, lim, cap);
}
@Override
protected Buffer self() {
return this;
}
@Override
protected Buffer newBufferInstance(long address, ByteBuffer container, int mark, int pos, int lim, int cap) {
return new Buffer(address, container, mark, pos, lim, cap);
}
@Override
protected VkPushConstantRange newInstance(long address) {
return new VkPushConstantRange(address, container);
}
@Override
public int sizeof() {
return SIZEOF;
}
/** Returns the value of the {@code stageFlags} field. */
@NativeType("VkShaderStageFlags")
public int stageFlags() { return VkPushConstantRange.nstageFlags(address()); }
/** Returns the value of the {@code offset} field. */
@NativeType("uint32_t")
public int offset() { return VkPushConstantRange.noffset(address()); }
/** Returns the value of the {@code size} field. */
@NativeType("uint32_t")
public int size() { return VkPushConstantRange.nsize(address()); }
/** Sets the specified value to the {@code stageFlags} field. */
public VkPushConstantRange.Buffer stageFlags(@NativeType("VkShaderStageFlags") int value) { VkPushConstantRange.nstageFlags(address(), value); return this; }
/** Sets the specified value to the {@code offset} field. */
public VkPushConstantRange.Buffer offset(@NativeType("uint32_t") int value) { VkPushConstantRange.noffset(address(), value); return this; }
/** Sets the specified value to the {@code size} field. */
public VkPushConstantRange.Buffer size(@NativeType("uint32_t") int value) { VkPushConstantRange.nsize(address(), value); return this; }
}
}