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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension adds support for the following SPIR-V extension in Vulkan:
 * 
 * 
 * 
 * 
*
Name String
*
{@code VK_AMD_gpu_shader_half_float}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
37
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
*
Contact
*
    *
  • Dominik Witczak @dominikwitczak_amd
  • *
*
Last Modified Date
*
2016-09-21
*
IP Status
*
No known IP claims.
*
Contributors
*
    *
  • Daniel Rakos, AMD
  • *
  • Dominik Witczak, AMD
  • *
  • Donglin Wei, AMD
  • *
  • Graham Sellers, AMD
  • *
  • Qun Lin, AMD
  • *
  • Rex Xu, AMD
  • *
*
*/ public final class AMDGPUShaderHalfFloat { /** The extension specification version. */ public static final int VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME = "VK_AMD_gpu_shader_half_float"; private AMDGPUShaderHalfFloat() {} }




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