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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension enables applications to use multisampled rendering with a depth/stencil sample count that is larger than the color sample count. Having a depth/stencil sample count larger than the color sample count allows maintaining geometry and coverage information at a higher sample rate than color information. All samples are depth/stencil tested, but only the first color sample count number of samples get a corresponding color output.
*
*
* - Name String
* - {@code VK_AMD_mixed_attachment_samples}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 137
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
*
* - Contact
*
* - Matthaeus G. Chajdas @anteru
*
* - Last Modified Date
* - 2017-07-24
* - Contributors
*
* - Mais Alnasser, AMD
* - Matthaeus G. Chajdas, AMD
* - Maciej Jesionowski, AMD
* - Daniel Rakos, AMD
*
*
*/
public final class AMDMixedAttachmentSamples {
/** The extension specification version. */
public static final int VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME = "VK_AMD_mixed_attachment_samples";
private AMDMixedAttachmentSamples() {}
}