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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension enables applications to use multisampled rendering with a depth/stencil sample count that is larger than the color sample count. Having a depth/stencil sample count larger than the color sample count allows maintaining geometry and coverage information at a higher sample rate than color information. All samples are depth/stencil tested, but only the first color sample count number of samples get a corresponding color output.
 * 
 * 
*
Name String
*
{@code VK_AMD_mixed_attachment_samples}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
137
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
*
Contact
*
    *
  • Matthaeus G. Chajdas @anteru
  • *
*
Last Modified Date
*
2017-07-24
*
Contributors
*
    *
  • Mais Alnasser, AMD
  • *
  • Matthaeus G. Chajdas, AMD
  • *
  • Maciej Jesionowski, AMD
  • *
  • Daniel Rakos, AMD
  • *
*
*/ public final class AMDMixedAttachmentSamples { /** The extension specification version. */ public static final int VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME = "VK_AMD_mixed_attachment_samples"; private AMDMixedAttachmentSamples() {} }




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