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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension adds support for the {@code ShaderViewportIndexLayerEXT} capability from the {@code SPV_EXT_shader_viewport_index_layer} extension in Vulkan.
 * 
 * 

This extension allows variables decorated with the {@code Layer} and {@code ViewportIndex} built-ins to be exported from vertex or tessellation shaders, using the {@code ShaderViewportIndexLayerEXT} capability.

* *

When using GLSL source-based shading languages, the {@code gl_ViewportIndex} and {@code gl_Layer} built-in variables map to the SPIR-V {@code ViewportIndex} and {@code Layer} built-in decorations, respectively. Behaviour of these variables is extended as described in the {@code GL_ARB_shader_viewport_layer_array} (or the precursor {@code GL_AMD_vertex_shader_layer}, {@code GL_AMD_vertex_shader_viewport_index}, and +GL_NV_viewport_array2 extensions+).

* *
Note
* *

The {@code ShaderViewportIndexLayerEXT} capability is equivalent to the {@code ShaderViewportIndexLayerNV} capability added by {@link NVViewportArray2 VK_NV_viewport_array2}.

*
* *
*
Name String
*
{@code VK_EXT_shader_viewport_index_layer}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
163
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
*
Contact
*
    *
  • Daniel Koch @dgkoch
  • *
*
Last Modified Date
*
2017-08-08
*
Interactions and External Dependencies
*
*
Contributors
*
    *
  • Piers Daniell, NVIDIA
  • *
  • Jeff Bolz, NVIDIA
  • *
  • Jan-Harald Fredriksen, ARM
  • *
  • Daniel Rakos, AMD
  • *
  • Slawomir Grajeswki, Intel
  • *
*
*/ public final class EXTShaderViewportIndexLayer { /** The extension specification version. */ public static final int VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME = "VK_EXT_shader_viewport_index_layer"; private EXTShaderViewportIndexLayer() {} }




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