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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension adds support for using half float variables in shaders.
*
* Deprecation by {@code VK_KHR_shader_float16_int8}
*
* Functionality in this extension was included in {@link KHRShaderFloat16Int8 VK_KHR_shader_float16_int8} extension, when {@link VkPhysicalDeviceShaderFloat16Int8FeaturesKHR}{@code ::shaderFloat16} is enabled.
*
* VK_AMD_gpu_shader_half_float
*
*
* - Name String
* - {@code VK_AMD_gpu_shader_half_float}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 37
* - Revision
* - 2
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
*
* - Deprecation state
*
* - Deprecated by {@link KHRShaderFloat16Int8 VK_KHR_shader_float16_int8} extension
*
*
* - Which in turn was promoted to Vulkan 1.2
*
*
*
* - Contact
*
* - Dominik Witczak dominikwitczakamd
*
*
*
* Other Extension Metadata
*
*
* - Last Modified Date
* - 2019-04-11
* - IP Status
* - No known IP claims.
* - Interactions and External Dependencies
*
* - This extension requires {@code SPV_AMD_gpu_shader_half_float}
*
* - Contributors
*
* - Daniel Rakos, AMD
* - Dominik Witczak, AMD
* - Donglin Wei, AMD
* - Graham Sellers, AMD
* - Qun Lin, AMD
* - Rex Xu, AMD
*
*
*/
public final class AMDGPUShaderHalfFloat {
/** The extension specification version. */
public static final int VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION = 2;
/** The extension name. */
public static final String VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME = "VK_AMD_gpu_shader_half_float";
private AMDGPUShaderHalfFloat() {}
}