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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension removes the {@link VkViewport} {@code minDepth} and {@code maxDepth} restrictions that the values must be between {@code 0.0} and {@code 1.0}, inclusive. It also removes the same restriction on {@link VkPipelineDepthStencilStateCreateInfo} {@code minDepthBounds} and {@code maxDepthBounds}. Finally it removes the restriction on the {@code depth} value in {@link VkClearDepthStencilValue}.
*
* VK_EXT_depth_range_unrestricted
*
*
* - Name String
* - {@code VK_EXT_depth_range_unrestricted}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 14
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
*
* - Contact
*
* - Piers Daniell pdaniell-nv
*
*
*
* Other Extension Metadata
*
*
* - Last Modified Date
* - 2017-06-22
* - Contributors
*
* - Daniel Koch, NVIDIA
* - Jeff Bolz, NVIDIA
*
*
*/
public final class EXTDepthRangeUnrestricted {
/** The extension specification version. */
public static final int VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME = "VK_EXT_depth_range_unrestricted";
private EXTDepthRangeUnrestricted() {}
}