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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension allows a shader to contain floating-point atomic operations on buffer, workgroup, and image memory. It also advertises the SPIR-V {@code AtomicFloat32AddEXT} and {@code AtomicFloat64AddEXT} capabilities that allows atomic addition on floating-points numbers. The supported operations include {@code OpAtomicFAddEXT}, {@code OpAtomicExchange}, {@code OpAtomicLoad} and {@code OpAtomicStore}.
*
* VK_EXT_shader_atomic_float
*
*
* - Name String
* - {@code VK_EXT_shader_atomic_float}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 261
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
* - Requires {@link KHRGetPhysicalDeviceProperties2 VK_KHR_get_physical_device_properties2}
*
* - Contact
*
* - Vikram Kushwaha vkushwaha-nv
*
*
*
* Other Extension Metadata
*
*
* - Last Modified Date
* - 2020-07-15
* - IP Status
* - No known IP claims.
* - Interactions and External Dependencies
*
* - This extension requires {@code SPV_EXT_shader_atomic_float_add}
* - This extension provides API support for {@code GL_EXT_shader_atomic_float}
*
* - Contributors
*
* - Vikram Kushwaha, NVIDIA
* - Jeff Bolz, NVIDIA
*
*
*/
public final class EXTShaderAtomicFloat {
/** The extension specification version. */
public static final int VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME = "VK_EXT_shader_atomic_float";
/** Extends {@code VkStructureType}. */
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT = 1000260000;
private EXTShaderAtomicFloat() {}
}