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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension allows a shader to contain floating-point atomic operations on buffer, workgroup, and image memory. It also advertises the SPIR-V {@code AtomicFloat32AddEXT} and {@code AtomicFloat64AddEXT} capabilities that allows atomic addition on floating-points numbers. The supported operations include {@code OpAtomicFAddEXT}, {@code OpAtomicExchange}, {@code OpAtomicLoad} and {@code OpAtomicStore}.
 * 
 * 
VK_EXT_shader_atomic_float
* *
*
Name String
*
{@code VK_EXT_shader_atomic_float}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
261
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
  • Requires {@link KHRGetPhysicalDeviceProperties2 VK_KHR_get_physical_device_properties2}
  • *
*
Contact
*
*
* *
Other Extension Metadata
* *
*
Last Modified Date
*
2020-07-15
*
IP Status
*
No known IP claims.
*
Interactions and External Dependencies
*
*
Contributors
*
    *
  • Vikram Kushwaha, NVIDIA
  • *
  • Jeff Bolz, NVIDIA
  • *
*
*/ public final class EXTShaderAtomicFloat { /** The extension specification version. */ public static final int VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME = "VK_EXT_shader_atomic_float"; /** Extends {@code VkStructureType}. */ public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT = 1000260000; private EXTShaderAtomicFloat() {} }




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