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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension adds more expressive alignment requirements for uniform and storage texel buffers. Some implementations have single texel alignment requirements that cannot be expressed via {@link VkPhysicalDeviceLimits}{@code ::minTexelBufferOffsetAlignment}.
 * 
 * 
VK_EXT_texel_buffer_alignment
* *
*
Name String
*
{@code VK_EXT_texel_buffer_alignment}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
282
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
  • Requires {@link KHRGetPhysicalDeviceProperties2 VK_KHR_get_physical_device_properties2}
  • *
*
Contact
*
*
* *
Other Extension Metadata
* *
*
Last Modified Date
*
2019-06-06
*
IP Status
*
No known IP claims.
*
Contributors
*
    *
  • Jeff Bolz, NVIDIA
  • *
*
*/ public final class EXTTexelBufferAlignment { /** The extension specification version. */ public static final int VK_EXT_TEXEL_BUFFER_ALIGNMENT_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_EXT_TEXEL_BUFFER_ALIGNMENT_EXTENSION_NAME = "VK_EXT_texel_buffer_alignment"; /** * Extends {@code VkStructureType}. * *
Enum values:
* *
    *
  • {@link #VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT}
  • *
  • {@link #VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT}
  • *
*/ public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT = 1000281000, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT = 1000281001; private EXTTexelBufferAlignment() {} }




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