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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension adds more expressive alignment requirements for uniform and storage texel buffers. Some implementations have single texel alignment requirements that cannot be expressed via {@link VkPhysicalDeviceLimits}{@code ::minTexelBufferOffsetAlignment}.
*
* VK_EXT_texel_buffer_alignment
*
*
* - Name String
* - {@code VK_EXT_texel_buffer_alignment}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 282
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
* - Requires {@link KHRGetPhysicalDeviceProperties2 VK_KHR_get_physical_device_properties2}
*
* - Contact
*
* - Jeff Bolz jeffbolznv
*
*
*
* Other Extension Metadata
*
*
* - Last Modified Date
* - 2019-06-06
* - IP Status
* - No known IP claims.
* - Contributors
*
* - Jeff Bolz, NVIDIA
*
*
*/
public final class EXTTexelBufferAlignment {
/** The extension specification version. */
public static final int VK_EXT_TEXEL_BUFFER_ALIGNMENT_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_EXT_TEXEL_BUFFER_ALIGNMENT_EXTENSION_NAME = "VK_EXT_texel_buffer_alignment";
/**
* Extends {@code VkStructureType}.
*
* Enum values:
*
*
* - {@link #VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT}
* - {@link #VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT}
*
*/
public static final int
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT = 1000281000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT = 1000281001;
private EXTTexelBufferAlignment() {}
}