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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension adds support for several new integer instructions in SPIR-V for use in graphics shaders. Many of these instructions have pre-existing counterparts in the Kernel environment.
*
* The added integer functions are defined by the {@code SPV_INTEL_shader_integer_functions} SPIR-V extension and can be used with the GL_INTEL_shader_integer_functions2 GLSL extension.
*
* VK_INTEL_shader_integer_functions2
*
*
* - Name String
* - {@code VK_INTEL_shader_integer_functions2}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 210
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
* - Requires {@link KHRGetPhysicalDeviceProperties2 VK_KHR_get_physical_device_properties2}
*
* - Contact
*
* - Ian Romanick ianromanick
*
*
*
* Other Extension Metadata
*
*
* - Last Modified Date
* - 2019-04-30
* - IP Status
* - No known IP claims.
* - Contributors
*
* - Ian Romanick, Intel
* - Ben Ashbaugh, Intel
*
*
*/
public final class INTELShaderIntegerFunctions2 {
/** The extension specification version. */
public static final int VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_EXTENSION_NAME = "VK_INTEL_shader_integer_functions2";
/** Extends {@code VkStructureType}. */
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL = 1000209000;
private INTELShaderIntegerFunctions2() {}
}