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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension allows the use of the {@code SPV_KHR_subgroup_uniform_control_flow} SPIR-V extension in shader modules. {@code SPV_KHR_subgroup_uniform_control_flow} provides stronger guarantees that diverged subgroups will reconverge.
*
* Developers should utilize this extension if they use subgroup operations to reduce the work performed by a uniform subgroup. This extension will guarantee that uniform subgroup will reconverge in the same manner as invocation groups (see “{@code Uniform Control Flow}” in the Khronos SPIR-V Specification).
*
* VK_KHR_shader_subgroup_uniform_control_flow
*
*
* - Name String
* - {@code VK_KHR_shader_subgroup_uniform_control_flow}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 324
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.1
*
* - Contact
*
* - Alan Baker alan-baker
*
*
*
* Other Extension Metadata
*
*
* - Last Modified Date
* - 2020-08-27
* - IP Status
* - No known IP claims.
* - Interactions and External Dependencies
*
* - Requires SPIR-V 1.3.
* - This extension requires {@code SPV_KHR_subgroup_uniform_control_flow}
*
* - Contributors
*
* - Alan Baker, Google
* - Jeff Bolz, NVIDIA
*
*
*/
public final class KHRShaderSubgroupUniformControlFlow {
/** The extension specification version. */
public static final int VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME = "VK_KHR_shader_subgroup_uniform_control_flow";
/** Extends {@code VkStructureType}. */
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR = 1000323000;
private KHRShaderSubgroupUniformControlFlow() {}
}