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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension allows the use of the {@code SPV_KHR_subgroup_uniform_control_flow} SPIR-V extension in shader modules. {@code SPV_KHR_subgroup_uniform_control_flow} provides stronger guarantees that diverged subgroups will reconverge.
 * 
 * 

Developers should utilize this extension if they use subgroup operations to reduce the work performed by a uniform subgroup. This extension will guarantee that uniform subgroup will reconverge in the same manner as invocation groups (see “{@code Uniform Control Flow}” in the Khronos SPIR-V Specification).

* *
VK_KHR_shader_subgroup_uniform_control_flow
* *
*
Name String
*
{@code VK_KHR_shader_subgroup_uniform_control_flow}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
324
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.1
  • *
*
Contact
*
*
* *
Other Extension Metadata
* *
*
Last Modified Date
*
2020-08-27
*
IP Status
*
No known IP claims.
*
Interactions and External Dependencies
*
*
Contributors
*
    *
  • Alan Baker, Google
  • *
  • Jeff Bolz, NVIDIA
  • *
*
*/ public final class KHRShaderSubgroupUniformControlFlow { /** The extension specification version. */ public static final int VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME = "VK_KHR_shader_subgroup_uniform_control_flow"; /** Extends {@code VkStructureType}. */ public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR = 1000323000; private KHRShaderSubgroupUniformControlFlow() {} }




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