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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension allows the use of a null constant initializer on shader Workgroup memory variables, allowing implementations to expose any special hardware or instructions they may have. Zero initialization is commonly used by applications running untrusted content (e.g. web browsers) as way of defeating memory-scraping attacks.
*
* VK_KHR_zero_initialize_workgroup_memory
*
*
* - Name String
* - {@code VK_KHR_zero_initialize_workgroup_memory}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 326
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
* - Requires {@link KHRGetPhysicalDeviceProperties2 VK_KHR_get_physical_device_properties2}
*
* - Contact
*
* - Alan Baker alan-baker
*
*
*
* Other Extension Metadata
*
*
* - Last Modified Date
* - 2020-11-18
* - IP Status
* - No known IP claims.
* - Interactions and External Dependencies
* - None
* - Contributors
*
* - Alan Baker, Google
* - Jeff Bolz, Nvidia
* - Jason Ekstrand, Intel
*
*
*/
public final class KHRZeroInitializeWorkgroupMemory {
/** The extension specification version. */
public static final int VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_EXTENSION_NAME = "VK_KHR_zero_initialize_workgroup_memory";
/** Extends {@code VkStructureType}. */
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES_KHR = 1000325000;
private KHRZeroInitializeWorkgroupMemory() {}
}