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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension adds Vulkan support for the {@code SPV_NV_compute_shader_derivatives} SPIR-V extension.
 * 
 * 

The SPIR-V extension provides two new execution modes, both of which allow compute shaders to use built-ins that evaluate compute derivatives explicitly or implicitly. Derivatives will be computed via differencing over a 2x2 group of shader invocations. The {@code DerivativeGroupQuadsNV} execution mode assembles shader invocations into 2x2 groups, where each group has x and y coordinates of the local invocation ID of the form (2m+{0,1}, 2n+{0,1}). The {@code DerivativeGroupLinearNV} execution mode assembles shader invocations into 2x2 groups, where each group has local invocation index values of the form 4m+{0,1,2,3}.

* *
Examples
* *

None.

* *
VK_NV_compute_shader_derivatives
* *
*
Name String
*
{@code VK_NV_compute_shader_derivatives}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
202
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
  • Requires {@link KHRGetPhysicalDeviceProperties2 VK_KHR_get_physical_device_properties2}
  • *
*
Contact
*
*
* *
Other Extension Metadata
* *
*
Last Modified Date
*
2018-07-19
*
IP Status
*
No known IP claims.
*
Interactions and External Dependencies
*
*
Contributors
*
    *
  • Pat Brown, NVIDIA
  • *
*
*/ public final class NVComputeShaderDerivatives { /** The extension specification version. */ public static final int VK_NV_COMPUTE_SHADER_DERIVATIVES_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME = "VK_NV_compute_shader_derivatives"; /** Extends {@code VkStructureType}. */ public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV = 1000201000; private NVComputeShaderDerivatives() {} }




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