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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension adds a new {@code VkPolygonMode} {@code enum} where a triangle is rasterized by computing and filling its axis-aligned screen-space bounding box, disregarding the actual triangle edges. This can be useful for drawing a rectangle without being split into two triangles with an internal edge. It is also useful to minimize the number of primitives that need to be drawn, particularly for a user interface.
 * 
 * 
VK_NV_fill_rectangle
* *
*
Name String
*
{@code VK_NV_fill_rectangle}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
154
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
*
Contact
*
*
* *
Other Extension Metadata
* *
*
Last Modified Date
*
2017-05-22
*
Contributors
*
    *
  • Jeff Bolz, NVIDIA
  • *
*
*/ public final class NVFillRectangle { /** The extension specification version. */ public static final int VK_NV_FILL_RECTANGLE_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_NV_FILL_RECTANGLE_EXTENSION_NAME = "VK_NV_fill_rectangle"; /** Extends {@code VkPolygonMode}. */ public static final int VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000; private NVFillRectangle() {} }




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