org.lwjgl.vulkan.NVShaderSubgroupPartitioned Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of lwjgl-vulkan Show documentation
Show all versions of lwjgl-vulkan Show documentation
A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension enables support for a new class of group operations on subgroups via the {@code GL_NV_shader_subgroup_partitioned} GLSL extension and {@code SPV_NV_shader_subgroup_partitioned} SPIR-V extension. Support for these new operations is advertised via the {@link #VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV SUBGROUP_FEATURE_PARTITIONED_BIT_NV} bit.
*
* This extension requires Vulkan 1.1, for general subgroup support.
*
* VK_NV_shader_subgroup_partitioned
*
*
* - Name String
* - {@code VK_NV_shader_subgroup_partitioned}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 199
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.1
*
* - Contact
*
* - Jeff Bolz jeffbolznv
*
*
*
* Other Extension Metadata
*
*
* - Last Modified Date
* - 2018-03-17
* - Interactions and External Dependencies
*
* - This extension requires {@code SPV_NV_shader_subgroup_partitioned}
* - This extension provides API support for {@code GL_NV_shader_subgroup_partitioned}
*
* - Contributors
*
* - Jeff Bolz, NVIDIA
*
*
*/
public final class NVShaderSubgroupPartitioned {
/** The extension specification version. */
public static final int VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME = "VK_NV_shader_subgroup_partitioned";
/** Extends {@code VkSubgroupFeatureFlagBits}. */
public static final int VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x100;
private NVShaderSubgroupPartitioned() {}
}