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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension enables support for a new class of group operations on subgroups via the {@code GL_NV_shader_subgroup_partitioned} GLSL extension and {@code SPV_NV_shader_subgroup_partitioned} SPIR-V extension. Support for these new operations is advertised via the {@link #VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV SUBGROUP_FEATURE_PARTITIONED_BIT_NV} bit.
 * 
 * 

This extension requires Vulkan 1.1, for general subgroup support.

* *
VK_NV_shader_subgroup_partitioned
* *
*
Name String
*
{@code VK_NV_shader_subgroup_partitioned}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
199
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.1
  • *
*
Contact
*
*
* *
Other Extension Metadata
* *
*
Last Modified Date
*
2018-03-17
*
Interactions and External Dependencies
*
*
Contributors
*
    *
  • Jeff Bolz, NVIDIA
  • *
*
*/ public final class NVShaderSubgroupPartitioned { /** The extension specification version. */ public static final int VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME = "VK_NV_shader_subgroup_partitioned"; /** Extends {@code VkSubgroupFeatureFlagBits}. */ public static final int VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x100; private NVShaderSubgroupPartitioned() {} }




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