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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension allows a shader resolve to replace fixed-function resolve.
 * 
 * 

Fixed-function resolve is limited in function to simple filters of multisample buffers to a single sample buffer.

* *

Fixed-function resolve is more performance efficient and/or power efficient than shader resolve for such simple filters.

* *

Shader resolve allows a shader writer to create complex, non-linear filtering of a multisample buffer in the last subpass of a subpass dependency chain.

* *

This extension also provides a bit which can be used to enlarge a sample region dependency to a fragment region dependency, so that a framebuffer-region dependency can replace a framebuffer-global dependency in some cases.

* *
VK_QCOM_render_pass_shader_resolve
* *
*
Name String
*
{@code VK_QCOM_render_pass_shader_resolve}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
172
*
Revision
*
4
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
*
Contact
*
    *
  • Bill Licea-Kane wwlk
  • *
*
* *
Other Extension Metadata
* *
*
Last Modified Date
*
2019-11-07
*
IP Status
*
No known IP claims.
*
Interactions and External Dependencies
*
None.
*
Contributors
*
    *
  • Srihari Babu Alla, Qualcomm
  • *
  • Bill Licea-Kane, Qualcomm
  • *
  • Jeff Leger, Qualcomm
  • *
*
*/ public final class QCOMRenderPassShaderResolve { /** The extension specification version. */ public static final int VK_QCOM_RENDER_PASS_SHADER_RESOLVE_SPEC_VERSION = 4; /** The extension name. */ public static final String VK_QCOM_RENDER_PASS_SHADER_RESOLVE_EXTENSION_NAME = "VK_QCOM_render_pass_shader_resolve"; /** * Extends {@code VkSubpassDescriptionFlagBits}. * *
Enum values:
* *
    *
  • {@link #VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM}
  • *
  • {@link #VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM}
  • *
*/ public static final int VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM = 0x4, VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM = 0x8; private QCOMRenderPassShaderResolve() {} }




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