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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Structure specifying parameters of a newly created multi shader group pipeline.
 * 
 * 
Description
* *

When referencing shader groups by index, groups defined in the referenced pipelines are treated as if they were defined as additional entries in {@code pGroups}. They are appended in the order they appear in the {@code pPipelines} array and in the {@code pGroups} array when those pipelines were defined.

* *

The application must maintain the lifetime of all such referenced pipelines based on the pipelines that make use of them.

* *
Valid Usage
* *
    *
  • {@code groupCount} must be at least 1 and as maximum {@link VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV}{@code ::maxGraphicsShaderGroupCount}
  • *
  • The sum of {@code groupCount} including those groups added from referenced {@code pPipelines} must also be as maximum {@link VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV}{@code ::maxGraphicsShaderGroupCount}
  • *
  • The state of the first element of {@code pGroups} must match its equivalent within the parent’s {@link VkGraphicsPipelineCreateInfo}
  • *
  • Each element of {@code pGroups} must in combination with the rest of the pipeline state yield a valid state configuration
  • *
  • All elements of {@code pGroups} must use the same shader stage combinations unless any mesh shader stage is used, then either combination of task and mesh or just mesh shader is valid
  • *
  • Mesh and regular primitive shading stages cannot be mixed across {@code pGroups}
  • *
  • Each element of {@code pPipelines} must have been created with identical state to the pipeline currently created except the state that can be overridden by {@link VkGraphicsShaderGroupCreateInfoNV}
  • *
  • The {@link VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV}{@code ::deviceGeneratedCommands} feature must be enabled
  • *
* *
Valid Usage (Implicit)
* *
    *
  • {@code sType} must be {@link NVDeviceGeneratedCommands#VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV}
  • *
  • {@code pGroups} must be a valid pointer to an array of {@code groupCount} valid {@link VkGraphicsShaderGroupCreateInfoNV} structures
  • *
  • If {@code pipelineCount} is not 0, {@code pPipelines} must be a valid pointer to an array of {@code pipelineCount} valid {@code VkPipeline} handles
  • *
  • {@code groupCount} must be greater than 0
  • *
* *
See Also
* *

{@link VkGraphicsShaderGroupCreateInfoNV}

* *

Layout

* *

 * struct VkGraphicsPipelineShaderGroupsCreateInfoNV {
 *     VkStructureType {@link #sType};
 *     void const * {@link #pNext};
 *     uint32_t {@link #groupCount};
 *     {@link VkGraphicsShaderGroupCreateInfoNV VkGraphicsShaderGroupCreateInfoNV} const * {@link #pGroups};
 *     uint32_t {@link #pipelineCount};
 *     VkPipeline const * {@link #pPipelines};
 * }
*/ public class VkGraphicsPipelineShaderGroupsCreateInfoNV extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int STYPE, PNEXT, GROUPCOUNT, PGROUPS, PIPELINECOUNT, PPIPELINES; static { Layout layout = __struct( __member(4), __member(POINTER_SIZE), __member(4), __member(POINTER_SIZE), __member(4), __member(POINTER_SIZE) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); STYPE = layout.offsetof(0); PNEXT = layout.offsetof(1); GROUPCOUNT = layout.offsetof(2); PGROUPS = layout.offsetof(3); PIPELINECOUNT = layout.offsetof(4); PPIPELINES = layout.offsetof(5); } /** * Creates a {@code VkGraphicsPipelineShaderGroupsCreateInfoNV} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VkGraphicsPipelineShaderGroupsCreateInfoNV(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** the type of this structure. */ @NativeType("VkStructureType") public int sType() { return nsType(address()); } /** {@code NULL} or a pointer to a structure extending this structure. */ @NativeType("void const *") public long pNext() { return npNext(address()); } /** the number of elements in the {@code pGroups} array. */ @NativeType("uint32_t") public int groupCount() { return ngroupCount(address()); } /** a pointer to an array of {@link VkGraphicsShaderGroupCreateInfoNV} structures specifying which state of the original {@link VkGraphicsPipelineCreateInfo} each shader group overrides. */ @NativeType("VkGraphicsShaderGroupCreateInfoNV const *") public VkGraphicsShaderGroupCreateInfoNV.Buffer pGroups() { return npGroups(address()); } /** the number of elements in the {@code pPipelines} array. */ @NativeType("uint32_t") public int pipelineCount() { return npipelineCount(address()); } /** a pointer to an array of graphics {@code VkPipeline} structures which are referenced within the created pipeline, including all their shader groups. */ @Nullable @NativeType("VkPipeline const *") public LongBuffer pPipelines() { return npPipelines(address()); } /** Sets the specified value to the {@link #sType} field. */ public VkGraphicsPipelineShaderGroupsCreateInfoNV sType(@NativeType("VkStructureType") int value) { nsType(address(), value); return this; } /** Sets the {@link NVDeviceGeneratedCommands#VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV} value to the {@link #sType} field. */ public VkGraphicsPipelineShaderGroupsCreateInfoNV sType$Default() { return sType(NVDeviceGeneratedCommands.VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV); } /** Sets the specified value to the {@link #pNext} field. */ public VkGraphicsPipelineShaderGroupsCreateInfoNV pNext(@NativeType("void const *") long value) { npNext(address(), value); return this; } /** Sets the address of the specified {@link VkGraphicsShaderGroupCreateInfoNV.Buffer} to the {@link #pGroups} field. */ public VkGraphicsPipelineShaderGroupsCreateInfoNV pGroups(@NativeType("VkGraphicsShaderGroupCreateInfoNV const *") VkGraphicsShaderGroupCreateInfoNV.Buffer value) { npGroups(address(), value); return this; } /** Sets the address of the specified {@link LongBuffer} to the {@link #pPipelines} field. */ public VkGraphicsPipelineShaderGroupsCreateInfoNV pPipelines(@Nullable @NativeType("VkPipeline const *") LongBuffer value) { npPipelines(address(), value); return this; } /** Initializes this struct with the specified values. */ public VkGraphicsPipelineShaderGroupsCreateInfoNV set( int sType, long pNext, VkGraphicsShaderGroupCreateInfoNV.Buffer pGroups, @Nullable LongBuffer pPipelines ) { sType(sType); pNext(pNext); pGroups(pGroups); pPipelines(pPipelines); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public VkGraphicsPipelineShaderGroupsCreateInfoNV set(VkGraphicsPipelineShaderGroupsCreateInfoNV src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code VkGraphicsPipelineShaderGroupsCreateInfoNV} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV malloc() { return wrap(VkGraphicsPipelineShaderGroupsCreateInfoNV.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@code VkGraphicsPipelineShaderGroupsCreateInfoNV} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV calloc() { return wrap(VkGraphicsPipelineShaderGroupsCreateInfoNV.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@code VkGraphicsPipelineShaderGroupsCreateInfoNV} instance allocated with {@link BufferUtils}. */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(VkGraphicsPipelineShaderGroupsCreateInfoNV.class, memAddress(container), container); } /** Returns a new {@code VkGraphicsPipelineShaderGroupsCreateInfoNV} instance for the specified memory address. */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV create(long address) { return wrap(VkGraphicsPipelineShaderGroupsCreateInfoNV.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkGraphicsPipelineShaderGroupsCreateInfoNV createSafe(long address) { return address == NULL ? null : wrap(VkGraphicsPipelineShaderGroupsCreateInfoNV.class, address); } /** * Returns a new {@link VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } /** * Returns a new {@code VkGraphicsPipelineShaderGroupsCreateInfoNV} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV malloc(MemoryStack stack) { return wrap(VkGraphicsPipelineShaderGroupsCreateInfoNV.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@code VkGraphicsPipelineShaderGroupsCreateInfoNV} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV calloc(MemoryStack stack) { return wrap(VkGraphicsPipelineShaderGroupsCreateInfoNV.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer malloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer calloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #sType}. */ public static int nsType(long struct) { return UNSAFE.getInt(null, struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.STYPE); } /** Unsafe version of {@link #pNext}. */ public static long npNext(long struct) { return memGetAddress(struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.PNEXT); } /** Unsafe version of {@link #groupCount}. */ public static int ngroupCount(long struct) { return UNSAFE.getInt(null, struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.GROUPCOUNT); } /** Unsafe version of {@link #pGroups}. */ public static VkGraphicsShaderGroupCreateInfoNV.Buffer npGroups(long struct) { return VkGraphicsShaderGroupCreateInfoNV.create(memGetAddress(struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.PGROUPS), ngroupCount(struct)); } /** Unsafe version of {@link #pipelineCount}. */ public static int npipelineCount(long struct) { return UNSAFE.getInt(null, struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.PIPELINECOUNT); } /** Unsafe version of {@link #pPipelines() pPipelines}. */ @Nullable public static LongBuffer npPipelines(long struct) { return memLongBufferSafe(memGetAddress(struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.PPIPELINES), npipelineCount(struct)); } /** Unsafe version of {@link #sType(int) sType}. */ public static void nsType(long struct, int value) { UNSAFE.putInt(null, struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.STYPE, value); } /** Unsafe version of {@link #pNext(long) pNext}. */ public static void npNext(long struct, long value) { memPutAddress(struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.PNEXT, value); } /** Sets the specified value to the {@code groupCount} field of the specified {@code struct}. */ public static void ngroupCount(long struct, int value) { UNSAFE.putInt(null, struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.GROUPCOUNT, value); } /** Unsafe version of {@link #pGroups(VkGraphicsShaderGroupCreateInfoNV.Buffer) pGroups}. */ public static void npGroups(long struct, VkGraphicsShaderGroupCreateInfoNV.Buffer value) { memPutAddress(struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.PGROUPS, value.address()); ngroupCount(struct, value.remaining()); } /** Sets the specified value to the {@code pipelineCount} field of the specified {@code struct}. */ public static void npipelineCount(long struct, int value) { UNSAFE.putInt(null, struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.PIPELINECOUNT, value); } /** Unsafe version of {@link #pPipelines(LongBuffer) pPipelines}. */ public static void npPipelines(long struct, @Nullable LongBuffer value) { memPutAddress(struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.PPIPELINES, memAddressSafe(value)); npipelineCount(struct, value == null ? 0 : value.remaining()); } /** * Validates pointer members that should not be {@code NULL}. * * @param struct the struct to validate */ public static void validate(long struct) { int groupCount = ngroupCount(struct); long pGroups = memGetAddress(struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.PGROUPS); check(pGroups); validate(pGroups, groupCount, VkGraphicsShaderGroupCreateInfoNV.SIZEOF, VkGraphicsShaderGroupCreateInfoNV::validate); if (npipelineCount(struct) != 0) { check(memGetAddress(struct + VkGraphicsPipelineShaderGroupsCreateInfoNV.PPIPELINES)); } } // ----------------------------------- /** An array of {@link VkGraphicsPipelineShaderGroupsCreateInfoNV} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final VkGraphicsPipelineShaderGroupsCreateInfoNV ELEMENT_FACTORY = VkGraphicsPipelineShaderGroupsCreateInfoNV.create(-1L); /** * Creates a new {@code VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected VkGraphicsPipelineShaderGroupsCreateInfoNV getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#sType} field. */ @NativeType("VkStructureType") public int sType() { return VkGraphicsPipelineShaderGroupsCreateInfoNV.nsType(address()); } /** @return the value of the {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#pNext} field. */ @NativeType("void const *") public long pNext() { return VkGraphicsPipelineShaderGroupsCreateInfoNV.npNext(address()); } /** @return the value of the {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#groupCount} field. */ @NativeType("uint32_t") public int groupCount() { return VkGraphicsPipelineShaderGroupsCreateInfoNV.ngroupCount(address()); } /** @return a {@link VkGraphicsShaderGroupCreateInfoNV.Buffer} view of the struct array pointed to by the {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#pGroups} field. */ @NativeType("VkGraphicsShaderGroupCreateInfoNV const *") public VkGraphicsShaderGroupCreateInfoNV.Buffer pGroups() { return VkGraphicsPipelineShaderGroupsCreateInfoNV.npGroups(address()); } /** @return the value of the {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#pipelineCount} field. */ @NativeType("uint32_t") public int pipelineCount() { return VkGraphicsPipelineShaderGroupsCreateInfoNV.npipelineCount(address()); } /** @return a {@link LongBuffer} view of the data pointed to by the {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#pPipelines} field. */ @Nullable @NativeType("VkPipeline const *") public LongBuffer pPipelines() { return VkGraphicsPipelineShaderGroupsCreateInfoNV.npPipelines(address()); } /** Sets the specified value to the {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#sType} field. */ public VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer sType(@NativeType("VkStructureType") int value) { VkGraphicsPipelineShaderGroupsCreateInfoNV.nsType(address(), value); return this; } /** Sets the {@link NVDeviceGeneratedCommands#VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV} value to the {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#sType} field. */ public VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer sType$Default() { return sType(NVDeviceGeneratedCommands.VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV); } /** Sets the specified value to the {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#pNext} field. */ public VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer pNext(@NativeType("void const *") long value) { VkGraphicsPipelineShaderGroupsCreateInfoNV.npNext(address(), value); return this; } /** Sets the address of the specified {@link VkGraphicsShaderGroupCreateInfoNV.Buffer} to the {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#pGroups} field. */ public VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer pGroups(@NativeType("VkGraphicsShaderGroupCreateInfoNV const *") VkGraphicsShaderGroupCreateInfoNV.Buffer value) { VkGraphicsPipelineShaderGroupsCreateInfoNV.npGroups(address(), value); return this; } /** Sets the address of the specified {@link LongBuffer} to the {@link VkGraphicsPipelineShaderGroupsCreateInfoNV#pPipelines} field. */ public VkGraphicsPipelineShaderGroupsCreateInfoNV.Buffer pPipelines(@Nullable @NativeType("VkPipeline const *") LongBuffer value) { VkGraphicsPipelineShaderGroupsCreateInfoNV.npPipelines(address(), value); return this; } } }




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