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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Structure describing barycentric support in fragment shaders that can be supported by an implementation.
 * 
 * 
Description
* *

See Barycentric Interpolation for more information.

* *

If the {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV} structure is included in the {@code pNext} chain of the {@link VkPhysicalDeviceFeatures2} structure passed to {@link VK11#vkGetPhysicalDeviceFeatures2 GetPhysicalDeviceFeatures2}, it is filled in to indicate whether each corresponding feature is supported. {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV} can also be used in the {@code pNext} chain of {@link VkDeviceCreateInfo} to selectively enable these features.

* *
Valid Usage (Implicit)
* *
    *
  • {@code sType} must be {@link NVFragmentShaderBarycentric#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV}
  • *
* *

Layout

* *

 * struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV {
 *     VkStructureType {@link #sType};
 *     void * {@link #pNext};
 *     VkBool32 {@link #fragmentShaderBarycentric};
 * }
*/ public class VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int STYPE, PNEXT, FRAGMENTSHADERBARYCENTRIC; static { Layout layout = __struct( __member(4), __member(POINTER_SIZE), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); STYPE = layout.offsetof(0); PNEXT = layout.offsetof(1); FRAGMENTSHADERBARYCENTRIC = layout.offsetof(2); } /** * Creates a {@code VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** the type of this structure. */ @NativeType("VkStructureType") public int sType() { return nsType(address()); } /** {@code NULL} or a pointer to a structure extending this structure. */ @NativeType("void *") public long pNext() { return npNext(address()); } /** indicates that the implementation supports the {@code BaryCoordNV} and {@code BaryCoordNoPerspNV} SPIR-V fragment shader built-ins and supports the {@code PerVertexNV} SPIR-V decoration on fragment shader input variables. */ @NativeType("VkBool32") public boolean fragmentShaderBarycentric() { return nfragmentShaderBarycentric(address()) != 0; } /** Sets the specified value to the {@link #sType} field. */ public VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV sType(@NativeType("VkStructureType") int value) { nsType(address(), value); return this; } /** Sets the {@link NVFragmentShaderBarycentric#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV} value to the {@link #sType} field. */ public VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV sType$Default() { return sType(NVFragmentShaderBarycentric.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV); } /** Sets the specified value to the {@link #pNext} field. */ public VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV pNext(@NativeType("void *") long value) { npNext(address(), value); return this; } /** Sets the specified value to the {@link #fragmentShaderBarycentric} field. */ public VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV fragmentShaderBarycentric(@NativeType("VkBool32") boolean value) { nfragmentShaderBarycentric(address(), value ? 1 : 0); return this; } /** Initializes this struct with the specified values. */ public VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV set( int sType, long pNext, boolean fragmentShaderBarycentric ) { sType(sType); pNext(pNext); fragmentShaderBarycentric(fragmentShaderBarycentric); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV set(VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV malloc() { return wrap(VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@code VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV calloc() { return wrap(VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@code VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV} instance allocated with {@link BufferUtils}. */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.class, memAddress(container), container); } /** Returns a new {@code VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV} instance for the specified memory address. */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV create(long address) { return wrap(VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV createSafe(long address) { return address == NULL ? null : wrap(VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.class, address); } /** * Returns a new {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } // ----------------------------------- /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV mallocStack() { return malloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV callocStack() { return calloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV mallocStack(MemoryStack stack) { return malloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV callocStack(MemoryStack stack) { return calloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer mallocStack(int capacity) { return malloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer callocStack(int capacity) { return calloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer mallocStack(int capacity, MemoryStack stack) { return malloc(capacity, stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer callocStack(int capacity, MemoryStack stack) { return calloc(capacity, stack); } /** * Returns a new {@code VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV malloc(MemoryStack stack) { return wrap(VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@code VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV calloc(MemoryStack stack) { return wrap(VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer malloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer calloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #sType}. */ public static int nsType(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.STYPE); } /** Unsafe version of {@link #pNext}. */ public static long npNext(long struct) { return memGetAddress(struct + VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.PNEXT); } /** Unsafe version of {@link #fragmentShaderBarycentric}. */ public static int nfragmentShaderBarycentric(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.FRAGMENTSHADERBARYCENTRIC); } /** Unsafe version of {@link #sType(int) sType}. */ public static void nsType(long struct, int value) { UNSAFE.putInt(null, struct + VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.STYPE, value); } /** Unsafe version of {@link #pNext(long) pNext}. */ public static void npNext(long struct, long value) { memPutAddress(struct + VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.PNEXT, value); } /** Unsafe version of {@link #fragmentShaderBarycentric(boolean) fragmentShaderBarycentric}. */ public static void nfragmentShaderBarycentric(long struct, int value) { UNSAFE.putInt(null, struct + VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.FRAGMENTSHADERBARYCENTRIC, value); } // ----------------------------------- /** An array of {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV ELEMENT_FACTORY = VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.create(-1L); /** * Creates a new {@code VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV#sType} field. */ @NativeType("VkStructureType") public int sType() { return VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.nsType(address()); } /** @return the value of the {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV#pNext} field. */ @NativeType("void *") public long pNext() { return VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.npNext(address()); } /** @return the value of the {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV#fragmentShaderBarycentric} field. */ @NativeType("VkBool32") public boolean fragmentShaderBarycentric() { return VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.nfragmentShaderBarycentric(address()) != 0; } /** Sets the specified value to the {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV#sType} field. */ public VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer sType(@NativeType("VkStructureType") int value) { VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.nsType(address(), value); return this; } /** Sets the {@link NVFragmentShaderBarycentric#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV} value to the {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV#sType} field. */ public VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer sType$Default() { return sType(NVFragmentShaderBarycentric.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV); } /** Sets the specified value to the {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV#pNext} field. */ public VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer pNext(@NativeType("void *") long value) { VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.npNext(address(), value); return this; } /** Sets the specified value to the {@link VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV#fragmentShaderBarycentric} field. */ public VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.Buffer fragmentShaderBarycentric(@NativeType("VkBool32") boolean value) { VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV.nfragmentShaderBarycentric(address(), value ? 1 : 0); return this; } } }




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