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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Structure specifying depth/stencil resolve operations for a subpass.
 * 
 * 
Valid Usage
* *
    *
  • If {@code pDepthStencilResolveAttachment} is not {@code NULL} and does not have the value {@link VK10#VK_ATTACHMENT_UNUSED ATTACHMENT_UNUSED}, {@code pDepthStencilAttachment} must not have the value {@link VK10#VK_ATTACHMENT_UNUSED ATTACHMENT_UNUSED}
  • *
  • If {@code pDepthStencilResolveAttachment} is not {@code NULL} and does not have the value {@link VK10#VK_ATTACHMENT_UNUSED ATTACHMENT_UNUSED}, {@code depthResolveMode} and {@code stencilResolveMode} must not both be {@link VK12#VK_RESOLVE_MODE_NONE RESOLVE_MODE_NONE}
  • *
  • If {@code pDepthStencilResolveAttachment} is not {@code NULL} and does not have the value {@link VK10#VK_ATTACHMENT_UNUSED ATTACHMENT_UNUSED}, {@code pDepthStencilAttachment} must not have a sample count of {@link VK10#VK_SAMPLE_COUNT_1_BIT SAMPLE_COUNT_1_BIT}
  • *
  • If {@code pDepthStencilResolveAttachment} is not {@code NULL} and does not have the value {@link VK10#VK_ATTACHMENT_UNUSED ATTACHMENT_UNUSED}, {@code pDepthStencilResolveAttachment} must have a sample count of {@link VK10#VK_SAMPLE_COUNT_1_BIT SAMPLE_COUNT_1_BIT}
  • *
  • If {@code pDepthStencilResolveAttachment} is not {@code NULL} and does not have the value {@link VK10#VK_ATTACHMENT_UNUSED ATTACHMENT_UNUSED} then it must have an image format whose potential format features contain {@link VK10#VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT}
  • *
  • If the {@code VkFormat} of {@code pDepthStencilResolveAttachment} has a depth component, then the {@code VkFormat} of {@code pDepthStencilAttachment} must have a depth component with the same number of bits and numerical type
  • *
  • If the {@code VkFormat} of {@code pDepthStencilResolveAttachment} has a stencil component, then the {@code VkFormat} of {@code pDepthStencilAttachment} must have a stencil component with the same number of bits and numerical type
  • *
  • The value of {@code depthResolveMode} must be one of the bits set in {@link VkPhysicalDeviceDepthStencilResolveProperties}{@code ::supportedDepthResolveModes} or {@link VK12#VK_RESOLVE_MODE_NONE RESOLVE_MODE_NONE}
  • *
  • The value of {@code stencilResolveMode} must be one of the bits set in {@link VkPhysicalDeviceDepthStencilResolveProperties}{@code ::supportedStencilResolveModes} or {@link VK12#VK_RESOLVE_MODE_NONE RESOLVE_MODE_NONE}
  • *
  • If the {@code VkFormat} of {@code pDepthStencilResolveAttachment} has both depth and stencil components, {@link VkPhysicalDeviceDepthStencilResolveProperties}{@code ::independentResolve} is {@link VK10#VK_FALSE FALSE}, and {@link VkPhysicalDeviceDepthStencilResolveProperties}{@code ::independentResolveNone} is {@link VK10#VK_FALSE FALSE}, then the values of {@code depthResolveMode} and {@code stencilResolveMode} must be identical
  • *
  • If the {@code VkFormat} of {@code pDepthStencilResolveAttachment} has both depth and stencil components, {@link VkPhysicalDeviceDepthStencilResolveProperties}{@code ::independentResolve} is {@link VK10#VK_FALSE FALSE} and {@link VkPhysicalDeviceDepthStencilResolveProperties}{@code ::independentResolveNone} is {@link VK10#VK_TRUE TRUE}, then the values of {@code depthResolveMode} and {@code stencilResolveMode} must be identical or one of them must be {@link VK12#VK_RESOLVE_MODE_NONE RESOLVE_MODE_NONE}
  • *
  • If the {@code VkFormat} of {@code pDepthStencilResolveAttachment} has a depth component, {@code depthResolveMode} must be a valid {@code VkResolveModeFlagBits} value
  • *
  • If the {@code VkFormat} of {@code pDepthStencilResolveAttachment} has a stencil component, {@code stencilResolveMode} must be a valid {@code VkResolveModeFlagBits} value
  • *
* *
Valid Usage (Implicit)
* *
    *
  • {@code sType} must be {@link VK12#VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE}
  • *
  • If {@code pDepthStencilResolveAttachment} is not {@code NULL}, {@code pDepthStencilResolveAttachment} must be a valid pointer to a valid {@link VkAttachmentReference2} structure
  • *
* *
See Also
* *

{@link VkAttachmentReference2}

* *

Layout

* *

 * struct VkSubpassDescriptionDepthStencilResolve {
 *     VkStructureType {@link #sType};
 *     void const * {@link #pNext};
 *     VkResolveModeFlagBits {@link #depthResolveMode};
 *     VkResolveModeFlagBits {@link #stencilResolveMode};
 *     {@link VkAttachmentReference2 VkAttachmentReference2} const * {@link #pDepthStencilResolveAttachment};
 * }
*/ public class VkSubpassDescriptionDepthStencilResolve extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int STYPE, PNEXT, DEPTHRESOLVEMODE, STENCILRESOLVEMODE, PDEPTHSTENCILRESOLVEATTACHMENT; static { Layout layout = __struct( __member(4), __member(POINTER_SIZE), __member(4), __member(4), __member(POINTER_SIZE) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); STYPE = layout.offsetof(0); PNEXT = layout.offsetof(1); DEPTHRESOLVEMODE = layout.offsetof(2); STENCILRESOLVEMODE = layout.offsetof(3); PDEPTHSTENCILRESOLVEATTACHMENT = layout.offsetof(4); } /** * Creates a {@code VkSubpassDescriptionDepthStencilResolve} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VkSubpassDescriptionDepthStencilResolve(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** the type of this structure. */ @NativeType("VkStructureType") public int sType() { return nsType(address()); } /** {@code NULL} or a pointer to a structure extending this structure. */ @NativeType("void const *") public long pNext() { return npNext(address()); } /** a {@code VkResolveModeFlagBits} value describing the depth resolve mode. */ @NativeType("VkResolveModeFlagBits") public int depthResolveMode() { return ndepthResolveMode(address()); } /** a {@code VkResolveModeFlagBits} value describing the stencil resolve mode. */ @NativeType("VkResolveModeFlagBits") public int stencilResolveMode() { return nstencilResolveMode(address()); } /** {@code NULL} or a pointer to a {@link VkAttachmentReference2} structure defining the depth/stencil resolve attachment for this subpass and its layout. */ @Nullable @NativeType("VkAttachmentReference2 const *") public VkAttachmentReference2 pDepthStencilResolveAttachment() { return npDepthStencilResolveAttachment(address()); } /** Sets the specified value to the {@link #sType} field. */ public VkSubpassDescriptionDepthStencilResolve sType(@NativeType("VkStructureType") int value) { nsType(address(), value); return this; } /** Sets the {@link VK12#VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE} value to the {@link #sType} field. */ public VkSubpassDescriptionDepthStencilResolve sType$Default() { return sType(VK12.VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE); } /** Sets the specified value to the {@link #pNext} field. */ public VkSubpassDescriptionDepthStencilResolve pNext(@NativeType("void const *") long value) { npNext(address(), value); return this; } /** Sets the specified value to the {@link #depthResolveMode} field. */ public VkSubpassDescriptionDepthStencilResolve depthResolveMode(@NativeType("VkResolveModeFlagBits") int value) { ndepthResolveMode(address(), value); return this; } /** Sets the specified value to the {@link #stencilResolveMode} field. */ public VkSubpassDescriptionDepthStencilResolve stencilResolveMode(@NativeType("VkResolveModeFlagBits") int value) { nstencilResolveMode(address(), value); return this; } /** Sets the address of the specified {@link VkAttachmentReference2} to the {@link #pDepthStencilResolveAttachment} field. */ public VkSubpassDescriptionDepthStencilResolve pDepthStencilResolveAttachment(@Nullable @NativeType("VkAttachmentReference2 const *") VkAttachmentReference2 value) { npDepthStencilResolveAttachment(address(), value); return this; } /** Initializes this struct with the specified values. */ public VkSubpassDescriptionDepthStencilResolve set( int sType, long pNext, int depthResolveMode, int stencilResolveMode, @Nullable VkAttachmentReference2 pDepthStencilResolveAttachment ) { sType(sType); pNext(pNext); depthResolveMode(depthResolveMode); stencilResolveMode(stencilResolveMode); pDepthStencilResolveAttachment(pDepthStencilResolveAttachment); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public VkSubpassDescriptionDepthStencilResolve set(VkSubpassDescriptionDepthStencilResolve src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code VkSubpassDescriptionDepthStencilResolve} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VkSubpassDescriptionDepthStencilResolve malloc() { return wrap(VkSubpassDescriptionDepthStencilResolve.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@code VkSubpassDescriptionDepthStencilResolve} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VkSubpassDescriptionDepthStencilResolve calloc() { return wrap(VkSubpassDescriptionDepthStencilResolve.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@code VkSubpassDescriptionDepthStencilResolve} instance allocated with {@link BufferUtils}. */ public static VkSubpassDescriptionDepthStencilResolve create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(VkSubpassDescriptionDepthStencilResolve.class, memAddress(container), container); } /** Returns a new {@code VkSubpassDescriptionDepthStencilResolve} instance for the specified memory address. */ public static VkSubpassDescriptionDepthStencilResolve create(long address) { return wrap(VkSubpassDescriptionDepthStencilResolve.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkSubpassDescriptionDepthStencilResolve createSafe(long address) { return address == NULL ? null : wrap(VkSubpassDescriptionDepthStencilResolve.class, address); } /** * Returns a new {@link VkSubpassDescriptionDepthStencilResolve.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkSubpassDescriptionDepthStencilResolve.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link VkSubpassDescriptionDepthStencilResolve.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkSubpassDescriptionDepthStencilResolve.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VkSubpassDescriptionDepthStencilResolve.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VkSubpassDescriptionDepthStencilResolve.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link VkSubpassDescriptionDepthStencilResolve.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VkSubpassDescriptionDepthStencilResolve.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkSubpassDescriptionDepthStencilResolve.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } /** * Returns a new {@code VkSubpassDescriptionDepthStencilResolve} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VkSubpassDescriptionDepthStencilResolve malloc(MemoryStack stack) { return wrap(VkSubpassDescriptionDepthStencilResolve.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@code VkSubpassDescriptionDepthStencilResolve} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VkSubpassDescriptionDepthStencilResolve calloc(MemoryStack stack) { return wrap(VkSubpassDescriptionDepthStencilResolve.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link VkSubpassDescriptionDepthStencilResolve.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkSubpassDescriptionDepthStencilResolve.Buffer malloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VkSubpassDescriptionDepthStencilResolve.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkSubpassDescriptionDepthStencilResolve.Buffer calloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #sType}. */ public static int nsType(long struct) { return UNSAFE.getInt(null, struct + VkSubpassDescriptionDepthStencilResolve.STYPE); } /** Unsafe version of {@link #pNext}. */ public static long npNext(long struct) { return memGetAddress(struct + VkSubpassDescriptionDepthStencilResolve.PNEXT); } /** Unsafe version of {@link #depthResolveMode}. */ public static int ndepthResolveMode(long struct) { return UNSAFE.getInt(null, struct + VkSubpassDescriptionDepthStencilResolve.DEPTHRESOLVEMODE); } /** Unsafe version of {@link #stencilResolveMode}. */ public static int nstencilResolveMode(long struct) { return UNSAFE.getInt(null, struct + VkSubpassDescriptionDepthStencilResolve.STENCILRESOLVEMODE); } /** Unsafe version of {@link #pDepthStencilResolveAttachment}. */ @Nullable public static VkAttachmentReference2 npDepthStencilResolveAttachment(long struct) { return VkAttachmentReference2.createSafe(memGetAddress(struct + VkSubpassDescriptionDepthStencilResolve.PDEPTHSTENCILRESOLVEATTACHMENT)); } /** Unsafe version of {@link #sType(int) sType}. */ public static void nsType(long struct, int value) { UNSAFE.putInt(null, struct + VkSubpassDescriptionDepthStencilResolve.STYPE, value); } /** Unsafe version of {@link #pNext(long) pNext}. */ public static void npNext(long struct, long value) { memPutAddress(struct + VkSubpassDescriptionDepthStencilResolve.PNEXT, value); } /** Unsafe version of {@link #depthResolveMode(int) depthResolveMode}. */ public static void ndepthResolveMode(long struct, int value) { UNSAFE.putInt(null, struct + VkSubpassDescriptionDepthStencilResolve.DEPTHRESOLVEMODE, value); } /** Unsafe version of {@link #stencilResolveMode(int) stencilResolveMode}. */ public static void nstencilResolveMode(long struct, int value) { UNSAFE.putInt(null, struct + VkSubpassDescriptionDepthStencilResolve.STENCILRESOLVEMODE, value); } /** Unsafe version of {@link #pDepthStencilResolveAttachment(VkAttachmentReference2) pDepthStencilResolveAttachment}. */ public static void npDepthStencilResolveAttachment(long struct, @Nullable VkAttachmentReference2 value) { memPutAddress(struct + VkSubpassDescriptionDepthStencilResolve.PDEPTHSTENCILRESOLVEATTACHMENT, memAddressSafe(value)); } // ----------------------------------- /** An array of {@link VkSubpassDescriptionDepthStencilResolve} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final VkSubpassDescriptionDepthStencilResolve ELEMENT_FACTORY = VkSubpassDescriptionDepthStencilResolve.create(-1L); /** * Creates a new {@code VkSubpassDescriptionDepthStencilResolve.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VkSubpassDescriptionDepthStencilResolve#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected VkSubpassDescriptionDepthStencilResolve getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link VkSubpassDescriptionDepthStencilResolve#sType} field. */ @NativeType("VkStructureType") public int sType() { return VkSubpassDescriptionDepthStencilResolve.nsType(address()); } /** @return the value of the {@link VkSubpassDescriptionDepthStencilResolve#pNext} field. */ @NativeType("void const *") public long pNext() { return VkSubpassDescriptionDepthStencilResolve.npNext(address()); } /** @return the value of the {@link VkSubpassDescriptionDepthStencilResolve#depthResolveMode} field. */ @NativeType("VkResolveModeFlagBits") public int depthResolveMode() { return VkSubpassDescriptionDepthStencilResolve.ndepthResolveMode(address()); } /** @return the value of the {@link VkSubpassDescriptionDepthStencilResolve#stencilResolveMode} field. */ @NativeType("VkResolveModeFlagBits") public int stencilResolveMode() { return VkSubpassDescriptionDepthStencilResolve.nstencilResolveMode(address()); } /** @return a {@link VkAttachmentReference2} view of the struct pointed to by the {@link VkSubpassDescriptionDepthStencilResolve#pDepthStencilResolveAttachment} field. */ @Nullable @NativeType("VkAttachmentReference2 const *") public VkAttachmentReference2 pDepthStencilResolveAttachment() { return VkSubpassDescriptionDepthStencilResolve.npDepthStencilResolveAttachment(address()); } /** Sets the specified value to the {@link VkSubpassDescriptionDepthStencilResolve#sType} field. */ public VkSubpassDescriptionDepthStencilResolve.Buffer sType(@NativeType("VkStructureType") int value) { VkSubpassDescriptionDepthStencilResolve.nsType(address(), value); return this; } /** Sets the {@link VK12#VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE} value to the {@link VkSubpassDescriptionDepthStencilResolve#sType} field. */ public VkSubpassDescriptionDepthStencilResolve.Buffer sType$Default() { return sType(VK12.VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE); } /** Sets the specified value to the {@link VkSubpassDescriptionDepthStencilResolve#pNext} field. */ public VkSubpassDescriptionDepthStencilResolve.Buffer pNext(@NativeType("void const *") long value) { VkSubpassDescriptionDepthStencilResolve.npNext(address(), value); return this; } /** Sets the specified value to the {@link VkSubpassDescriptionDepthStencilResolve#depthResolveMode} field. */ public VkSubpassDescriptionDepthStencilResolve.Buffer depthResolveMode(@NativeType("VkResolveModeFlagBits") int value) { VkSubpassDescriptionDepthStencilResolve.ndepthResolveMode(address(), value); return this; } /** Sets the specified value to the {@link VkSubpassDescriptionDepthStencilResolve#stencilResolveMode} field. */ public VkSubpassDescriptionDepthStencilResolve.Buffer stencilResolveMode(@NativeType("VkResolveModeFlagBits") int value) { VkSubpassDescriptionDepthStencilResolve.nstencilResolveMode(address(), value); return this; } /** Sets the address of the specified {@link VkAttachmentReference2} to the {@link VkSubpassDescriptionDepthStencilResolve#pDepthStencilResolveAttachment} field. */ public VkSubpassDescriptionDepthStencilResolve.Buffer pDepthStencilResolveAttachment(@Nullable @NativeType("VkAttachmentReference2 const *") VkAttachmentReference2 value) { VkSubpassDescriptionDepthStencilResolve.npDepthStencilResolveAttachment(address(), value); return this; } } }




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