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 * Copyright 2014 See AUTHORS file.
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 *   http://www.apache.org/licenses/LICENSE-2.0
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package com.badlogic.gdx.ai.btree.branch;

import com.badlogic.gdx.ai.btree.BranchTask;
import com.badlogic.gdx.ai.btree.Task;
import com.badlogic.gdx.ai.btree.annotation.TaskAttribute;
import org.mini2Dx.gdx.utils.Array;

/** A {@code Parallel} is a special branch task that runs all children when stepped. 
 * Its actual behavior depends on its {@link Orchestrator} and {@link Policy}.
*
* The execution of the parallel task's children depends on its {@link #orchestrator}: *
    *
  • {@link Orchestrator#Resume}: the parallel task restarts or runs each child every step
  • *
  • {@link Orchestrator#Join}: child tasks will run until success or failure but will not re-run until the parallel task has succeeded or failed
  • *
* * The actual result of the parallel task depends on its {@link #policy}: *
    *
  • {@link Policy#Sequence}: the parallel task fails as soon as one child fails; if all children succeed, then the parallel * task succeeds. This is the default policy.
  • *
  • {@link Policy#Selector}: the parallel task succeeds as soon as one child succeeds; if all children fail, then the parallel * task fails.
  • *
* * The typical use case: make the game entity react on event while sleeping or wandering. * * @param type of the blackboard object that tasks use to read or modify game state * * @author implicit-invocation * @author davebaol */ public class Parallel extends BranchTask { /** Optional task attribute specifying the parallel policy (defaults to {@link Policy#Sequence}) */ @TaskAttribute public Policy policy; /** Optional task attribute specifying the execution policy (defaults to {@link Orchestrator#Resume}) */ @TaskAttribute public Orchestrator orchestrator; private boolean noRunningTasks; private Boolean lastResult; private int currentChildIndex; /** Creates a parallel task with sequence policy, resume orchestrator and no children */ public Parallel () { this(new Array>(4)); } /** Creates a parallel task with sequence policy, resume orchestrator and the given children * @param tasks the children */ public Parallel (Task... tasks) { this(new Array>(tasks)); } /** Creates a parallel task with sequence policy, resume orchestrator and the given children * @param tasks the children */ public Parallel (Array> tasks) { this(Policy.Sequence, tasks); } /** Creates a parallel task with the given policy, resume orchestrator and no children * @param policy the policy */ public Parallel (Policy policy) { this(policy, new Array>()); } /** Creates a parallel task with the given policy, resume orchestrator and the given children * @param policy the policy * @param tasks the children */ public Parallel (Policy policy, Task... tasks) { this(policy, new Array>(tasks)); } /** Creates a parallel task with the given policy, resume orchestrator and the given children * @param policy the policy * @param tasks the children */ public Parallel (Policy policy, Array> tasks) { this(policy, Orchestrator.Resume, tasks); } /** Creates a parallel task with the given orchestrator, sequence policy and the given children * @param orchestrator the orchestrator * @param tasks the children */ public Parallel (Orchestrator orchestrator, Array> tasks) { this(Policy.Sequence, orchestrator, tasks); } /** Creates a parallel task with the given orchestrator, sequence policy and the given children * @param orchestrator the orchestrator * @param tasks the children */ public Parallel (Orchestrator orchestrator, Task... tasks) { this(Policy.Sequence, orchestrator, new Array>(tasks)); } /** Creates a parallel task with the given orchestrator, policy and children * @param policy the policy * @param orchestrator the orchestrator * @param tasks the children */ public Parallel (Policy policy, Orchestrator orchestrator, Array> tasks) { super(tasks); this.policy = policy; this.orchestrator = orchestrator; noRunningTasks = true; } @Override public void run () { orchestrator.execute(this); } @Override public void childRunning (Task task, Task reporter) { noRunningTasks = false; } @Override public void childSuccess (Task runningTask) { lastResult = policy.onChildSuccess(this); } @Override public void childFail (Task runningTask) { lastResult = policy.onChildFail(this); } @Override public void resetTask () { super.resetTask(); noRunningTasks = true; } @Override protected Task copyTo (Task task) { Parallel parallel = (Parallel)task; parallel.policy = policy; // no need to clone since it is immutable parallel.orchestrator = orchestrator; // no need to clone since it is immutable return super.copyTo(task); } public void resetAllChildren() { for (int i = 0, n = getChildCount(); i < n; i++) { Task child = getChild(i); child.reset(); } } /** The enumeration of the child orchestrators supported by the {@link Parallel} task */ public enum Orchestrator { /** The default orchestrator - starts or resumes all children every single step */ Resume() { @Override public void execute(Parallel parallel) { parallel.noRunningTasks = true; parallel.lastResult = null; for (parallel.currentChildIndex = 0; parallel.currentChildIndex < parallel.children.size; parallel.currentChildIndex++) { Task child = parallel.children.get(parallel.currentChildIndex); if (child.getStatus() == Status.RUNNING) { child.run(); } else { child.setControl(parallel); child.start(); if (child.checkGuard(parallel)) child.run(); else child.fail(); } if (parallel.lastResult != null) { // Current child has finished either with success or fail parallel.cancelRunningChildren(parallel.noRunningTasks ? parallel.currentChildIndex + 1 : 0); if (parallel.lastResult) parallel.success(); else parallel.fail(); return; } } parallel.running(); } }, /** Children execute until they succeed or fail but will not re-run until the parallel task has succeeded or failed */ Join() { @Override public void execute(Parallel parallel) { parallel.noRunningTasks = true; parallel.lastResult = null; for (parallel.currentChildIndex = 0; parallel.currentChildIndex < parallel.children.size; parallel.currentChildIndex++) { Task child = parallel.children.get(parallel.currentChildIndex); switch(child.getStatus()) { case RUNNING: child.run(); break; case SUCCEEDED: case FAILED: break; default: child.setControl(parallel); child.start(); if (child.checkGuard(parallel)) child.run(); else child.fail(); break; } if (parallel.lastResult != null) { // Current child has finished either with success or fail parallel.cancelRunningChildren(parallel.noRunningTasks ? parallel.currentChildIndex + 1 : 0); parallel.resetAllChildren(); if (parallel.lastResult) parallel.success(); else parallel.fail(); return; } } parallel.running(); } }; /** * Called by parallel task each run * @param parallel The {@link Parallel} task */ public abstract void execute(Parallel parallel); } @Override public void reset() { policy = Policy.Sequence; orchestrator = Orchestrator.Resume; noRunningTasks = true; lastResult = null; currentChildIndex = 0; super.reset(); } /** The enumeration of the policies supported by the {@link Parallel} task. */ public enum Policy { /** The sequence policy makes the {@link Parallel} task fail as soon as one child fails; if all children succeed, then the * parallel task succeeds. This is the default policy. */ Sequence() { @Override public Boolean onChildSuccess (Parallel parallel) { switch(parallel.orchestrator) { case Join: return parallel.noRunningTasks && parallel.children.get(parallel.children.size - 1).getStatus() == Status.SUCCEEDED ? Boolean.TRUE : null; case Resume: default: return parallel.noRunningTasks && parallel.currentChildIndex == parallel.children.size - 1 ? Boolean.TRUE : null; } } @Override public Boolean onChildFail (Parallel parallel) { return Boolean.FALSE; } }, /** The selector policy makes the {@link Parallel} task succeed as soon as one child succeeds; if all children fail, then the * parallel task fails. */ Selector() { @Override public Boolean onChildSuccess (Parallel parallel) { return Boolean.TRUE; } @Override public Boolean onChildFail (Parallel parallel) { return parallel.noRunningTasks && parallel.currentChildIndex == parallel.children.size - 1 ? Boolean.FALSE : null; } }; /** Called by parallel task each time one of its children succeeds. * @param parallel the parallel task * @return {@code Boolean.TRUE} if parallel must succeed, {@code Boolean.FALSE} if parallel must fail and {@code null} if * parallel must keep on running. */ public abstract Boolean onChildSuccess (Parallel parallel); /** Called by parallel task each time one of its children fails. * @param parallel the parallel task * @return {@code Boolean.TRUE} if parallel must succeed, {@code Boolean.FALSE} if parallel must fail and {@code null} if * parallel must keep on running. */ public abstract Boolean onChildFail (Parallel parallel); } }




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