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/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.btree.branch;
import com.badlogic.gdx.ai.btree.SingleRunningChildBranch;
import com.badlogic.gdx.ai.btree.Task;
import org.mini2Dx.gdx.utils.Array;
/** A {@code Sequence} is a branch task that runs every children until one of them fails. If a child task succeeds, the selector
* will start and run the next child task.
*
* @param type of the blackboard object that tasks use to read or modify game state
*
* @author implicit-invocation */
public class Sequence extends SingleRunningChildBranch {
/** Creates a {@code Sequence} branch with no children. */
public Sequence () {
super();
}
/** Creates a {@code Sequence} branch with the given children.
*
* @param tasks the children of this task */
public Sequence (Array> tasks) {
super(tasks);
}
/** Creates a {@code Sequence} branch with the given children.
*
* @param tasks the children of this task */
public Sequence (Task... tasks) {
super(new Array>(tasks));
}
@Override
public void childSuccess (Task runningTask) {
super.childSuccess(runningTask);
if (++currentChildIndex < children.size) {
run(); // Run next child
} else {
success(); // All children processed, return success status
}
}
@Override
public void childFail (Task runningTask) {
super.childFail(runningTask);
fail(); // Return failure status when a child says it failed
}
}