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/*******************************************************************************
 * Copyright 2014 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.ai.btree.leaf;

import com.badlogic.gdx.ai.GdxAI;
import com.badlogic.gdx.ai.Timepiece;
import com.badlogic.gdx.ai.btree.LeafTask;
import com.badlogic.gdx.ai.btree.Task;
import com.badlogic.gdx.ai.btree.annotation.TaskAttribute;
import com.badlogic.gdx.ai.utils.random.ConstantFloatDistribution;
import com.badlogic.gdx.ai.utils.random.FloatDistribution;

/** {@code Wait} is a leaf that keeps running for the specified amount of time then succeeds.
 * 
 * @param  type of the blackboard object that tasks use to read or modify game state
 * 
 * @author davebaol */
public class Wait extends LeafTask {

	/** Mandatory task attribute specifying the random distribution that determines the timeout in seconds. */
	@TaskAttribute(required = true) public FloatDistribution seconds;

	private float startTime;
	private float timeout;

	/** Creates a {@code Wait} task that immediately succeeds. */
	public Wait () {
		this(ConstantFloatDistribution.ZERO);
	}

	/** Creates a {@code Wait} task running for the specified number of seconds.
	 * 
	 * @param seconds the number of seconds to wait for */
	public Wait (float seconds) {
		this(new ConstantFloatDistribution(seconds));
	}

	/** Creates a {@code Wait} task running for the specified number of seconds.
	 * 
	 * @param seconds the random distribution determining the number of seconds to wait for */
	public Wait (FloatDistribution seconds) {
		this.seconds = seconds;
	}

	/** Draws a value from the distribution that determines the seconds to wait for.
	 * 

* This method is called when the task is entered. Also, this method internally calls {@link Timepiece#getTime() * GdxAI.getTimepiece().getTime()} to get the current AI time. This means that *

    *
  • if you forget to {@link Timepiece#update(float) update the timepiece} this task will keep running indefinitely.
  • *
  • the timepiece should be updated before this task runs.
  • *
*/ @Override public void start () { timeout = seconds.nextFloat(); startTime = GdxAI.getTimepiece().getTime(); } /** Executes this {@code Wait} task. * @return {@link Status#SUCCEEDED} if the specified timeout has expired; {@link Status#RUNNING} otherwise. */ @Override public Status execute () { return GdxAI.getTimepiece().getTime() - startTime < timeout ? Status.RUNNING : Status.SUCCEEDED; } @Override protected Task copyTo (Task task) { ((Wait)task).seconds = seconds; return task; } @Override public void reset() { seconds = ConstantFloatDistribution.ZERO; startTime = 0; timeout = 0; super.reset(); } }




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