com.badlogic.gdx.ai.steer.limiters.AngularLimiter Maven / Gradle / Ivy
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/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.steer.limiters;
/** An {@code AngularLimiter} provides the maximum magnitudes of angular speed and angular acceleration. Linear methods throw an
* {@link UnsupportedOperationException}.
*
* @author davebaol */
public class AngularLimiter extends NullLimiter {
private float maxAngularAcceleration;
private float maxAngularSpeed;
/** Creates an {@code AngularLimiter}.
* @param maxAngularAcceleration the maximum angular acceleration
* @param maxAngularSpeed the maximum angular speed */
public AngularLimiter (float maxAngularAcceleration, float maxAngularSpeed) {
this.maxAngularAcceleration = maxAngularAcceleration;
this.maxAngularSpeed = maxAngularSpeed;
}
/** Returns the maximum angular speed. */
@Override
public float getMaxAngularSpeed () {
return maxAngularSpeed;
}
/** Sets the maximum angular speed. */
@Override
public void setMaxAngularSpeed (float maxAngularSpeed) {
this.maxAngularSpeed = maxAngularSpeed;
}
/** Returns the maximum angular acceleration. */
@Override
public float getMaxAngularAcceleration () {
return maxAngularAcceleration;
}
/** Sets the maximum angular acceleration. */
@Override
public void setMaxAngularAcceleration (float maxAngularAcceleration) {
this.maxAngularAcceleration = maxAngularAcceleration;
}
}