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 * Copyright 2014 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
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package com.badlogic.gdx.ai.steer.proximities;

import com.badlogic.gdx.ai.steer.Proximity;
import com.badlogic.gdx.ai.steer.Steerable;
import org.mini2Dx.gdx.math.Vector;

/** {@code ProximityBase} is the base class for any concrete proximity based on an iterable collection of agents.
 * 
 * @param  Type of vector, either 2D or 3D, implementing the {@link Vector} interface
 * 
 * @author davebaol */
public abstract class ProximityBase> implements Proximity {

	/** The owner of  this proximity. */
	protected Steerable owner;

	/** The collection of the agents handled by this proximity.
	 * 

* Note that, being this field of type {@code Iterable}, you can either use java or libgdx collections. See * https://github.com/libgdx/gdx-ai/issues/65 */ protected Iterable> agents; /** Creates a {@code ProximityBase} for the specified owner and list of agents. * @param owner the owner of this proximity * @param agents the list of agents */ public ProximityBase (Steerable owner, Iterable> agents) { this.owner = owner; this.agents = agents; } @Override public Steerable getOwner () { return owner; } @Override public void setOwner (Steerable owner) { this.owner = owner; } /** Returns the the agents that represent potential neighbors. */ public Iterable> getAgents () { return agents; } /** Sets the agents that represent potential neighbors. */ public void setAgents (Iterable> agents) { this.agents = agents; } }





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