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{"version":3,"file":"virtual.mjs","names":["useDisplay","useResizeObserver","computed","nextTick","onScopeDispose","ref","shallowRef","watch","watchEffect","clamp","debounce","IN_BROWSER","propsFactory","UP","DOWN","BUFFER_PX","makeVirtualProps","itemHeight","type","Number","String","default","height","useVirtual","props","items","display","value","parseFloat","first","last","Math","ceil","parseInt","paddingTop","paddingBottom","containerRef","markerRef","markerOffset","resizeRef","contentRect","viewportHeight","document","documentElement","hasInitialRender","sizes","Array","from","length","offsets","updateTime","targetScrollIndex","getSize","index","updateOffsets","start","performance","now","i","max","unwatch","v","offsetTop","immediate","calculateVisibleItems","window","requestAnimationFrame","scrollToIndex","clear","handleItemResize","prevHeight","prevMinHeight","min","calculateOffset","calculateIndex","scrollTop","binaryClosest","lastScrollTop","scrollVelocity","lastScrollTime","val","oldVal","handleScroll","scrollTime","scrollDeltaT","sign","handleScrollend","raf","cancelAnimationFrame","_calculateVisibleItems","direction","startPx","endPx","end","topOverflow","bottomOverflow","bufferOverflow","offset","computedItems","slice","map","item","raw","deep","arr","high","low","mid","target"],"sources":["../../src/composables/virtual.ts"],"sourcesContent":["// Composables\nimport { useDisplay } from '@/composables/display'\nimport { useResizeObserver } from '@/composables/resizeObserver'\n\n// Utilities\nimport { computed, nextTick, onScopeDispose, ref, shallowRef, watch, watchEffect } from 'vue'\nimport { clamp, debounce, IN_BROWSER, propsFactory } from '@/util'\n\n// Types\nimport type { Ref } from 'vue'\n\nconst UP = -1\nconst DOWN = 1\n\n/** Determines how large each batch of items should be */\nconst BUFFER_PX = 100\n\ntype VirtualProps = {\n  itemHeight?: number | string\n  height?: number | string\n}\n\nexport const makeVirtualProps = propsFactory({\n  itemHeight: {\n    type: [Number, String],\n    default: null,\n  },\n  height: [Number, String],\n}, 'virtual')\n\nexport function useVirtual  (props: VirtualProps, items: Ref) {\n  const display = useDisplay()\n\n  const itemHeight = shallowRef(0)\n  watchEffect(() => {\n    itemHeight.value = parseFloat(props.itemHeight || 0)\n  })\n\n  const first = shallowRef(0)\n  const last = shallowRef(Math.ceil(\n    // Assume 16px items filling the entire screen height if\n    // not provided. This is probably incorrect but it minimises\n    // the chance of ending up with empty space at the bottom.\n    // The default value is set here to avoid poisoning getSize()\n    (parseInt(props.height!) || display.height.value) / (itemHeight.value || 16)\n  ) || 1)\n  const paddingTop = shallowRef(0)\n  const paddingBottom = shallowRef(0)\n\n  /** The scrollable element */\n  const containerRef = ref()\n  /** An element marking the top of the scrollable area,\n   * used to add an offset if there's padding or other elements above the virtual list */\n  const markerRef = ref()\n  /** markerRef's offsetTop, lazily evaluated */\n  let markerOffset = 0\n\n  const { resizeRef, contentRect } = useResizeObserver()\n  watchEffect(() => {\n    resizeRef.value = containerRef.value\n  })\n  const viewportHeight = computed(() => {\n    return containerRef.value === document.documentElement\n      ? display.height.value\n      : contentRect.value?.height || parseInt(props.height!) || 0\n  })\n  /** All static elements have been rendered and we have an assumed item height */\n  const hasInitialRender = computed(() => {\n    return !!(containerRef.value && markerRef.value && viewportHeight.value && itemHeight.value)\n  })\n\n  let sizes = Array.from({ length: items.value.length })\n  let offsets = Array.from({ length: items.value.length })\n  const updateTime = shallowRef(0)\n  let targetScrollIndex = -1\n\n  function getSize (index: number) {\n    return sizes[index] || itemHeight.value\n  }\n\n  const updateOffsets = debounce(() => {\n    const start = performance.now()\n    offsets[0] = 0\n    const length = items.value.length\n    for (let i = 1; i <= length - 1; i++) {\n      offsets[i] = (offsets[i - 1] || 0) + getSize(i - 1)\n    }\n    updateTime.value = Math.max(updateTime.value, performance.now() - start)\n  }, updateTime)\n\n  const unwatch = watch(hasInitialRender, v => {\n    if (!v) return\n    // First render is complete, update offsets and visible\n    // items in case our assumed item height was incorrect\n\n    unwatch()\n    markerOffset = markerRef.value!.offsetTop\n    updateOffsets.immediate()\n    calculateVisibleItems()\n\n    if (!~targetScrollIndex) return\n\n    nextTick(() => {\n      IN_BROWSER && window.requestAnimationFrame(() => {\n        scrollToIndex(targetScrollIndex)\n        targetScrollIndex = -1\n      })\n    })\n  })\n\n  onScopeDispose(() => {\n    updateOffsets.clear()\n  })\n\n  function handleItemResize (index: number, height: number) {\n    const prevHeight = sizes[index]\n    const prevMinHeight = itemHeight.value\n\n    itemHeight.value = prevMinHeight ? Math.min(itemHeight.value, height) : height\n\n    if (prevHeight !== height || prevMinHeight !== itemHeight.value) {\n      sizes[index] = height\n      updateOffsets()\n    }\n  }\n\n  function calculateOffset (index: number) {\n    index = clamp(index, 0, items.value.length - 1)\n    return offsets[index] || 0\n  }\n\n  function calculateIndex (scrollTop: number) {\n    return binaryClosest(offsets, scrollTop)\n  }\n\n  let lastScrollTop = 0\n  let scrollVelocity = 0\n  let lastScrollTime = 0\n\n  watch(viewportHeight, (val, oldVal) => {\n    if (oldVal) {\n      calculateVisibleItems()\n      if (val < oldVal) {\n        requestAnimationFrame(() => {\n          scrollVelocity = 0\n          calculateVisibleItems()\n        })\n      }\n    }\n  })\n\n  function handleScroll () {\n    if (!containerRef.value || !markerRef.value) return\n\n    const scrollTop = containerRef.value.scrollTop\n    const scrollTime = performance.now()\n    const scrollDeltaT = scrollTime - lastScrollTime\n\n    if (scrollDeltaT > 500) {\n      scrollVelocity = Math.sign(scrollTop - lastScrollTop)\n\n      // Not super important, only update at the\n      // start of a scroll sequence to avoid reflows\n      markerOffset = markerRef.value.offsetTop\n    } else {\n      scrollVelocity = scrollTop - lastScrollTop\n    }\n\n    lastScrollTop = scrollTop\n    lastScrollTime = scrollTime\n\n    calculateVisibleItems()\n  }\n  function handleScrollend () {\n    if (!containerRef.value || !markerRef.value) return\n\n    scrollVelocity = 0\n    lastScrollTime = 0\n\n    calculateVisibleItems()\n  }\n\n  let raf = -1\n  function calculateVisibleItems () {\n    cancelAnimationFrame(raf)\n    raf = requestAnimationFrame(_calculateVisibleItems)\n  }\n  function _calculateVisibleItems () {\n    if (!containerRef.value || !viewportHeight.value) return\n    const scrollTop = lastScrollTop - markerOffset\n    const direction = Math.sign(scrollVelocity)\n\n    const startPx = Math.max(0, scrollTop - BUFFER_PX)\n    const start = clamp(calculateIndex(startPx), 0, items.value.length)\n\n    const endPx = scrollTop + viewportHeight.value + BUFFER_PX\n    const end = clamp(calculateIndex(endPx) + 1, start + 1, items.value.length)\n\n    if (\n      // Only update the side we're scrolling towards,\n      // the other side will be updated incidentally\n      (direction !== UP || start < first.value) &&\n      (direction !== DOWN || end > last.value)\n    ) {\n      const topOverflow = calculateOffset(first.value) - calculateOffset(start)\n      const bottomOverflow = calculateOffset(end) - calculateOffset(last.value)\n      const bufferOverflow = Math.max(topOverflow, bottomOverflow)\n\n      if (bufferOverflow > BUFFER_PX) {\n        first.value = start\n        last.value = end\n      } else {\n        // Only update the side that's reached its limit if there's still buffer left\n        if (start <= 0) first.value = start\n        if (end >= items.value.length) last.value = end\n      }\n    }\n\n    paddingTop.value = calculateOffset(first.value)\n    paddingBottom.value = calculateOffset(items.value.length) - calculateOffset(last.value)\n  }\n\n  function scrollToIndex (index: number) {\n    const offset = calculateOffset(index)\n    if (!containerRef.value || (index && !offset)) {\n      targetScrollIndex = index\n    } else {\n      containerRef.value.scrollTop = offset\n    }\n  }\n\n  const computedItems = computed(() => {\n    return items.value.slice(first.value, last.value).map((item, index) => ({\n      raw: item,\n      index: index + first.value,\n    }))\n  })\n\n  watch(items, () => {\n    sizes = Array.from({ length: items.value.length })\n    offsets = Array.from({ length: items.value.length })\n    updateOffsets.immediate()\n    calculateVisibleItems()\n  }, { deep: true })\n\n  return {\n    containerRef,\n    markerRef,\n    computedItems,\n    paddingTop,\n    paddingBottom,\n    scrollToIndex,\n    handleScroll,\n    handleScrollend,\n    handleItemResize,\n  }\n}\n\n// https://gist.github.com/robertleeplummerjr/1cc657191d34ecd0a324\nfunction binaryClosest (arr: ArrayLike, val: number) {\n  let high = arr.length - 1\n  let low = 0\n  let mid = 0\n  let item = null\n  let target = -1\n\n  if (arr[high]! < val) {\n    return high\n  }\n\n  while (low <= high) {\n    mid = (low + high) >> 1\n    item = arr[mid]!\n\n    if (item > val) {\n      high = mid - 1\n    } else if (item < val) {\n      target = mid\n      low = mid + 1\n    } else if (item === val) {\n      return mid\n    } else {\n      return low\n    }\n  }\n\n  return 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