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/*
*
* * Copyright 2015 Skymind,Inc.
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package org.nd4j.linalg.api.buffer;
import io.netty.buffer.ByteBuf;
import org.nd4j.linalg.api.complex.IComplexDouble;
import org.nd4j.linalg.api.complex.IComplexFloat;
import org.nd4j.linalg.api.complex.IComplexNumber;
import java.io.InputStream;
import java.io.OutputStream;
import java.io.Serializable;
import java.nio.ByteBuffer;
import java.util.Collection;
/**
* A data buffer is an interface
* for handling storage and retrieval of data
*
* @author Adam Gibson
*/
public interface DataBuffer extends Serializable {
enum Type {
DOUBLE,
FLOAT,
INT
}
/**
* Direct (off heap) and heap allocation
*
* Each has their trade offs.
*
* One allows for storing unlimited array sizes, faster i/o with native
* applications
*
* heap is backed by an array and can be useful depending on the api
*/
enum AllocationMode {
DIRECT,
HEAP
}
/**
* Returns the backing array
* of this buffer (if there is one)
* @return the backing array of this buffer
*/
Object array();
/**
* Returns a view of this as an
* nio byte buffer
* @return a view of this as an nio double buffer
*/
java.nio.DoubleBuffer asNioDouble();
/**
* Returns a view of this as an
* nio byte buffer
* @return a view of this as an nio float buffer
*/
java.nio.FloatBuffer asNioFloat();
/**
* Returns a view of this as an
* nio byte buffer
* @return a view of this as an nio byte buffer
*/
ByteBuffer asNio();
/**
* Returns a view of this as a
* netty byte buffer
* @return a reference to this as
* a netty byte buffer
*/
ByteBuf asNetty();
/**
* Allocation mode for buffers
* @return the allocation mode for the buffer
*/
AllocationMode allocationMode();
/**
* Mark this buffer as persistent
*/
void persist();
/**
* Whether the buffer should be persistent.
* This is mainly for the
* aggressive garbage collection strategy.
* @return whether the buffer should be persistent or not (default false)
*/
boolean isPersist();
/**
* Un persist the buffer
*/
void unPersist();
/**
* The number of bytes for each individual element
*
* @return the number of bytes for each individual element
*/
public int getElementSize();
/**
* Remove the referenced id if it exists
*
* @param id the id to remove
*/
void removeReferencing(String id);
/**
* The referencers pointing to this buffer
*
* @return the references pointing to this buffer
*/
Collection references();
/**
* Add a referencing element to this buffer
*
* @param id the id to reference
*/
void addReferencing(String id);
/**
* Assign the given elements to the given indices
*
* @param indices the indices to assign
* @param data the data to assign
* @param contiguous whether the indices are contiguous or not
* @param inc the number to increment by when assigning
*/
void assign(int[] indices, float[] data, boolean contiguous, int inc);
/**
* Assign the given elements to the given indices
*
* @param indices the indices to assign
* @param data the data to assign
* @param contiguous whether the data is contiguous or not
* @param inc the number to increment by when assigning
*/
void assign(int[] indices, double[] data, boolean contiguous, int inc);
/**
* Assign the given elements to the given indices
*
* @param indices the indices to assign
* @param data the data to assign
* @param contiguous whether the indices are contiguous or not
*/
void assign(int[] indices, float[] data, boolean contiguous);
/**
* Assign the given elements to the given indices
*
* @param indices the indices to assign
* @param data the data to assign
* @param contiguous whether the data is contiguous or not
*/
void assign(int[] indices, double[] data, boolean contiguous);
/**
* Get the doubles at a particular offset
*
* @param offset the offset to start
* @param length the length of the array
* @return the doubles at the specified offset and length
*/
double[] getDoublesAt(int offset, int length);
/**
* Get the doubles at a particular offset
*
* @param offset the offset to start
* @param length the length of the array
* @return the doubles at the specified offset and length
*/
float[] getFloatsAt(int offset, int length);
/**
* Get the doubles at a particular offset
*
* @param offset the offset to start
* @param inc the increment to use
* @param length the length of the array
* @return the doubles at the specified offset and length
*/
double[] getDoublesAt(int offset, int inc, int length);
/**
* Get the doubles at a particular offset
*
* @param offset the offset to start
* @param inc the increment to use
* @param length the length of the array
* @return the doubles at the specified offset and length
*/
float[] getFloatsAt(int offset, int inc, int length);
/**
* Assign the given value to the buffer
*
* @param value the value to assign
*/
void assign(Number value);
/**
* Assign the given value to the buffer
* starting at offset
*
* @param value assign the value to set
* @param offset the offset to start at
*/
void assign(Number value, int offset);
/**
* Set the data for this buffer
*
* @param data the data for this buffer
*/
void setData(int[] data);
/**
* Set the data for this buffer
*
* @param data the data for this buffer
*/
void setData(float[] data);
/**
* Set the data for this buffer
*
* @param data the data for this buffer
*/
void setData(double[] data);
/**
* Raw byte array storage
*
* @return the data represented as a raw byte array
*/
byte[] asBytes();
/**
* The data type of the buffer
*
* @return the data type of the buffer
*/
DataBuffer.Type dataType();
/**
* Return the buffer as a float array
* Relative to the datatype, this will either be a copy
* or a reference. The reference is preferred for
* faster access of data and no copying
*
* @return the buffer as a float
*/
float[] asFloat();
/**
* Return the buffer as a double array
* Relative to the datatype, this will either be a copy
* or a reference. The reference is preferred for
* faster access of data and no copying
*
* @return the buffer as a float
*/
double[] asDouble();
/**
* Return the buffer as an int array
* Relative to the datatype, this will either be a copy
* or a reference. The reference is preferred for
* faster access of data and no copying
*
* @return the buffer as a float
*/
int[] asInt();
/**
* Get element i in the buffer as a double
*
* @param i the element to getFloat
* @return the element at this index
*/
double getDouble(int i);
/**
* Get element i in the buffer as a double
*
* @param i the element to getFloat
* @return the element at this index
*/
float getFloat(int i);
/**
* Get element i in the buffer as a double
*
* @param i the element to getFloat
* @return the element at this index
*/
Number getNumber(int i);
/**
* Assign an element in the buffer to the specified index
*
* @param i the index
* @param element the element to assign
*/
void put(int i, float element);
/**
* Assign an element in the buffer to the specified index
*
* @param i the index
* @param element the element to assign
*/
void put(int i, double element);
/**
* Assign an element in the buffer to the specified index
*
* @param i the index
* @param element the element to assign
*/
void put(int i, int element);
/**
* Get the complex float
*
* @param i the i togete
* @return the complex float at the specified index
*/
IComplexFloat getComplexFloat(int i);
/**
* Get the complex double at the specified index
*
* @param i the index
* @return the complex double
*/
IComplexDouble getComplexDouble(int i);
/**
* Returns a complex number
*
* @param i the complex number cto get
* @return the complex number to get
*/
IComplexNumber getComplex(int i);
/**
* Returns the length of the buffer
*
* @return the length of the buffer
*/
int length();
/**
* Get the int at the specified index
*
* @param ix the int at the specified index
* @return the int at the specified index
*/
int getInt(int ix);
/**
* Return a copy of this buffer
*
* @return a copy of this buffer
*/
DataBuffer dup();
/**
* Flush the data buffer
*/
void flush();
/**
* Insert a complex number at the given index
* @param i the index to insert
* @param result the element to insert
*/
void put(int i, IComplexNumber result);
/**
* Assign the contents of this buffer
* to this buffer
*
* @param data the data to assign
*/
void assign(DataBuffer data);
/**
* Assign the given buffers to this buffer
* based on the given offsets and strides.
* Note that the offsets and strides must be of equal
* length to the number of buffers
* @param offsets the offsets to use
* @param strides the strides to use
* @param n the number of elements to operate on
* @param buffers the buffers to assign data from
*/
void assign(int[] offsets, int[] strides, long n, DataBuffer... buffers);
/**
* Assign the given data buffers to this buffer
*
* @param buffers the buffers to assign
*/
void assign(DataBuffer... buffers);
/**
* Assign the given buffers to this buffer
* based on the given offsets and strides.
* Note that the offsets and strides must be of equal
* length to the number of buffers
*
* @param offsets the offsets to use
* @param strides the strides to use
* @param buffers the buffers to assign data from
*/
void assign(int[] offsets, int[] strides, DataBuffer... buffers);
/**
* release all resources for this buffer
*/
void destroy();
/**
* Write this buffer to the output stream
* @param dos the output stream to write
*/
void write(OutputStream dos);
/**
* Write this buffer to the input stream.
* @param is the inpus tream to write to
*/
void read(InputStream is);
}