org.nd4j.linalg.api.rng.Random Maven / Gradle / Ivy
/*
*
* * Copyright 2015 Skymind,Inc.
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package org.nd4j.linalg.api.rng;
import org.nd4j.linalg.api.ndarray.INDArray;
/**
* Random generation based on commons math.
* This is mean to be an independent.
*
* @author Adam Gibson
*/
public interface Random {
/**
* Sets the seed of the underlying random number generator using an
* int
seed.
* Sequences of values generated starting with the same seeds
* should be identical.
*
*
* @param seed the seed value
*/
void setSeed(int seed);
/**
* Sets the seed of the underlying random number generator using an
* int
seed.
* Sequences of values generated starting with the same seeds
* should be identical.
*
*
* @param seed the seed value
*/
void setSeed(int[] seed);
/**
* Sets the seed of the underlying random number generator using a
* long
seed.
* Sequences of values generated starting with the same seeds
* should be identical.
*
*
* @param seed the seed value
*/
void setSeed(long seed);
/**
* Gets the long
seed of the underlying
* random number generator.
*
* @return the seed value
*/
long getSeed();
/**
* Generates random bytes and places them into a user-supplied
* byte array. The number of random bytes produced is equal to
* the length of the byte array.
*
* @param bytes the non-null byte array in which to put the
* random bytes
*/
void nextBytes(byte[] bytes);
/**
* Returns the next pseudorandom, uniformly distributed int
* value from this random number generator's sequence.
* All 232 possible int values
* should be produced with (approximately) equal probability.
*
* @return the next pseudorandom, uniformly distributed int
* value from this random number generator's sequence
*/
int nextInt();
/**
* Returns a pseudorandom, uniformly distributed int value
* between 0 (inclusive) and the specified value (exclusive), drawn from
* this random number generator's sequence.
*
* @param n the bound on the random number to be returned. Must be
* positive.
* @return a pseudorandom, uniformly distributed int
* value between 0 (inclusive) and n (exclusive).
* @throws IllegalArgumentException if n is not positive.
*/
int nextInt(int n);
/**
* Returns the next pseudorandom, uniformly distributed long
* value from this random number generator's sequence. All
* 264 possible long values
* should be produced with (approximately) equal probability.
*
* @return the next pseudorandom, uniformly distributed long
* value from this random number generator's sequence
*/
long nextLong();
/**
* Returns the next pseudorandom, uniformly distributed
* boolean
value from this random number generator's
* sequence.
*
* @return the next pseudorandom, uniformly distributed
* boolean
value from this random number generator's
* sequence
*/
boolean nextBoolean();
/**
* Returns the next pseudorandom, uniformly distributed float
* value between 0.0
and 1.0
from this random
* number generator's sequence.
*
* @return the next pseudorandom, uniformly distributed float
* value between 0.0
and 1.0
from this
* random number generator's sequence
*/
float nextFloat();
/**
* Returns the next pseudorandom, uniformly distributed
* double
value between 0.0
and
* 1.0
from this random number generator's sequence.
*
* @return the next pseudorandom, uniformly distributed
* double
value between 0.0
and
* 1.0
from this random number generator's sequence
*/
double nextDouble();
/**
* Returns the next pseudorandom, Gaussian ("normally") distributed
* double
value with mean 0.0
and standard
* deviation 1.0
from this random number generator's sequence.
*
* @return the next pseudorandom, Gaussian ("normally") distributed
* double
value with mean 0.0
and
* standard deviation 1.0
from this random number
* generator's sequence
*/
double nextGaussian();
/**
* Generate a gaussian number ndarray
* of the specified shape
*
* @param shape the shape to generate
* @return the generated gaussian numbers
*/
INDArray nextGaussian(int[] shape);
/**
* Generate a gaussian number ndarray
* of the specified shape
*
* @param shape the shape to generate
* @return the generated gaussian numbers
*/
INDArray nextDouble(int[] shape);
/**
* Generate a gaussian number ndarray
* of the specified shape
*
* @param shape the shape to generate
* @return the generated gaussian numbers
*/
INDArray nextFloat(int[] shape);
/**
* Generate a random set of integers
* of the specified shape. Note that
* these integers will not actually be integers
* but floats that happen to be whole numbers.
* The reason for this is due to ints
* having the same space usage as floats.
* This also plays nice with blas.
*
* If the data type is set to double,
* then these will be whole doubles.
*
* @param shape the shape to generate
* @return the ndarray with
* the shape of only integers.
*/
INDArray nextInt(int[] shape);
/**
* Generate a random set of integers
* of the specified shape. Note that
* these integers will not actually be integers
* but floats that happen to be whole numbers.
* The reason for this is due to ints
* having the same space usage as floats.
* This also plays nice with blas.
*
* If the data type is set to double,
* then these will be whole doubles.
*
* @param shape the shape to generate
* @param n the max number to generate trod a
* @return the ndarray with
* the shape of only integers.
*/
INDArray nextInt(int n, int[] shape);
}