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/** ***********************************************************************
 *                                                                       *
 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
 * All rights reserved.  Email: [email protected]   Web: www.q12.org          *
 *                                                                       *
 * This library is free software; you can redistribute it and/or         *
 * modify it under the terms of EITHER:                                  *
 *   (1) The GNU Lesser General Public License as published by the Free  *
 *       Software Foundation; either version 2.1 of the License, or (at  *
 *       your option) any later version. The text of the GNU Lesser      *
 *       General Public License is included with this library in the     *
 *       file LICENSE.TXT.                                               *
 *   (2) The BSD-style license that is included with this library in     *
 *       the file LICENSE-BSD.TXT.                                       *
 *                                                                       *
 * This library is distributed in the hope that it will be useful,       *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
 *                                                                       *
 ************************************************************************ */
package org.ode4j.cpp;

import org.ode4j.cpp.internal.ApiCppWorld;

/**
 * This class represents the static API of the C/C++ version of ODE.
 * It is very close to the actual documentation.
 * 

* There are two ways of using this class:
* a) Using import static org.ode4j.cpp.ODE_API.* gives direct * access to all methods, for example one can simply call * dWorld wId = dWorldCreate(); .
* * b) Using extends ODE_API gives direct access to all methods, * for example one can simply call dWorld wId = dWorldCreate(); .
* * c) Using private static final Ode ODE = Ode.getInstance(); in a class * allows extending other classes instead. The above example then looks like: * dWorld wId = ODE.dWorldCreate(); .
* *

* These approaches are not quit object oriented, but they are close to the * existing documentation and they simplify porting code from C/C++ to Java. *

* For new applications it is recommended to use the object oriented API and avoid * this class altogether. * * @author Tilmann Zaeschke, based on ODE for C/C++ */ public class OdeCpp extends ApiCppWorld { protected OdeCpp() { //protected super(); } }





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