org.opendaylight.algo.impl.ConstrainedShortestPathFirst Maven / Gradle / Ivy
/*
* Copyright (c) 2016 Orange. All rights reserved.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License v1.0 which accompanies this distribution,
* and is available at http://www.eclipse.org/legal/epl-v10.html
*/
package org.opendaylight.algo.impl;
import java.util.HashMap;
import java.util.List;
import org.opendaylight.graph.ConnectedEdge;
import org.opendaylight.graph.ConnectedGraph;
import org.opendaylight.yang.gen.v1.urn.opendaylight.params.xml.ns.yang.graph.rev220720.graph.topology.graph.VertexKey;
import org.opendaylight.yang.gen.v1.urn.opendaylight.params.xml.ns.yang.path.computation.rev220324.ComputationStatus;
import org.opendaylight.yang.gen.v1.urn.opendaylight.params.xml.ns.yang.path.computation.rev220324.ConstrainedPath;
import org.opendaylight.yang.gen.v1.urn.opendaylight.params.xml.ns.yang.path.computation.rev220324.ConstrainedPathBuilder;
import org.opendaylight.yangtools.yang.common.Uint32;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* This Class implements a simple Constrained Shortest Path First path computation algorithm that take into account
* Bandwidth and TE Metric as constraints.
*
* @author Olivier Dugeon
* @author Philippe Niger
* @author Philippe Cadro
*/
public class ConstrainedShortestPathFirst extends AbstractPathComputation {
private static final Logger LOG = LoggerFactory.getLogger(ConstrainedShortestPathFirst.class);
private final HashMap visitedVertices = new HashMap<>();
public ConstrainedShortestPathFirst(final ConnectedGraph graph) {
super(graph);
}
@Override
protected ConstrainedPath computeSimplePath(final VertexKey src, final VertexKey dst) {
LOG.info("Start CSPF Path Computation from {} to {} with constraints {}", src, dst, constraints);
/* Initialize algorithm */
ConstrainedPathBuilder cpathBuilder = initializePathComputation(src, dst);
if (cpathBuilder.getStatus() != ComputationStatus.InProgress) {
return cpathBuilder.build();
}
cpathBuilder.setBandwidth(constraints.getBandwidth()).setClassType(constraints.getClassType());
visitedVertices.clear();
/* Process all Connected Vertex until priority queue becomes empty. Connected Vertices are added into the
* priority queue when processing the next Connected Vertex: see relaxMC() method */
int currentCost = Integer.MAX_VALUE;
while (priorityQueue.size() != 0) {
CspfPath currentPath = priorityQueue.poll();
visitedVertices.put(currentPath.getVertexKey(), currentPath);
LOG.debug("Got path to Vertex {} from Priority Queue", currentPath.getVertex());
List edges = currentPath.getVertex().getOutputConnectedEdges();
for (ConnectedEdge edge : edges) {
/* Skip Connected Edges that must be prune i.e. Edges that not satisfy the given constraints,
* in particular the Bandwidth, TE Metric and Delay. */
if (pruneEdge(edge, currentPath)) {
LOG.trace(" Prune Edge {}", edge);
continue;
}
if (relaxMultiConstraints(edge, currentPath) && pathDestination.getCost() < currentCost) {
currentCost = pathDestination.getCost();
cpathBuilder.setPathDescription(getPathDescription(pathDestination.getPath()))
.setTeMetric(Uint32.valueOf(pathDestination.getCost()))
.setStatus(ComputationStatus.Active);
LOG.debug(" Found a valid path up to destination {}", cpathBuilder.getPathDescription());
}
}
}
/* The priority queue is empty => all the possible (vertex, path) elements have been explored
* The "ConstrainedPathBuilder" object contains the optimal path if it exists
* Otherwise an empty path with status failed is returned
*/
return cpathBuilder
.setStatus(
cpathBuilder.getStatus() == ComputationStatus.InProgress
|| cpathBuilder.getPathDescription().size() == 0
? ComputationStatus.NoPath
: ComputationStatus.Completed)
.build();
}
private boolean relaxMultiConstraints(final ConnectedEdge edge, final CspfPath currentPath) {
LOG.debug(" Start relaxing Multi Constraints on Edge {} to Vertex {}", edge, edge.getDestination());
final Long nextVertexKey = edge.getDestination().getKey();
/* Verify if we have not visited this Vertex to avoid loop */
if (visitedVertices.containsKey(nextVertexKey)) {
return false;
}
/* Get Next Vertex from processedPath or create a new one if it has not yet processed */
CspfPath nextPath = processedPath.get(nextVertexKey);
if (nextPath == null) {
nextPath = new CspfPath(edge.getDestination());
processedPath.put(nextPath.getVertexKey(), nextPath);
}
/* Add or update the CspfPath in the Priority Queue if total path Cost is lower than cost associated
* to this next Vertex. This could occurs if we process a Vertex that as not yet been visited in the Graph
* or if we found a shortest path up to this Vertex. */
int totalCost = edge.getEdge().getEdgeAttributes().getTeMetric().intValue() + currentPath.getCost();
if (totalCost < nextPath.getCost()) {
nextPath.setCost(totalCost)
.replacePath(currentPath.getPath())
.addConnectedEdge(edge);
/* It is not possible to directly update the CspfPath in the Priority Queue. Indeed, if we modify the path
* weight, the Priority Queue must be re-ordered. So, we need fist to remove the CspfPath if it is present
* in the Priority Queue, then, update the Path Weight, and finally (re-)insert it in the Priority Queue.
*/
priorityQueue.removeIf(path -> path.getVertexKey().equals(nextVertexKey));
nextPath.setKey(totalCost);
priorityQueue.add(nextPath);
LOG.debug(" Added path to Vertex {} in the Priority Queue", nextPath.getVertex());
}
/* Return True if we reach the destination, false otherwise */
return pathDestination.equals(nextPath);
}
}