commonMain.Sphere.kt Maven / Gradle / Ivy
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package org.openrndr.extra.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Spherical
import org.openrndr.math.Vector2
import kotlin.math.max
/**
* Returns a sphere mesh
*
* @param sides The number of steps around its axis.
* @param segments The number of steps from pole to pole.
* @param radius The radius of the sphere.
* @param flipNormals Create an inside-out shape if true.
*/
fun sphereMesh(
sides: Int = 16,
segments: Int = 16,
radius: Double = 1.0,
flipNormals: Boolean = false
): VertexBuffer {
val vertexCount = 2 * sides * 3 + max(0, (segments - 2)) * sides * 6
val vb = meshVertexBuffer(vertexCount)
vb.put {
generateSphere(sides, segments, radius, flipNormals, bufferWriter(this))
}
return vb
}
/**
* Generate sphere centered at the origin.
*
* @param sides The number of steps around its axis.
* @param segments The number of steps from pole to pole.
* @param radius The radius of the sphere.
* @param flipNormals Create an inside-out shape if true.
* @param writer The vertex writer function
*/
fun generateSphere(
sides: Int,
segments: Int,
radius: Double = 1.0,
flipNormals: Boolean = false,
writer: VertexWriter
) {
val invertFactor = if (flipNormals) -1.0 else 1.0
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(s * 180.0 * 2.0 / sides, t * 180.0 / segments, radius)
val st01 = Spherical(s * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius)
val st10 = Spherical((s + 1) * 180.0 * 2.0 / sides, t * 180.0 / segments, radius)
val st11 = Spherical((s + 1) * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius)
val thetaMax = 180.0 * 2.0
val phiMax = 180.0
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
writer(st01.cartesian, st01.cartesian.normalized * invertFactor, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
}
segments - 1 -> {
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
writer(st10.cartesian, st10.cartesian.normalized * invertFactor, Vector2(st10.theta / thetaMax + 0.5, 1.0 - st10.phi / phiMax))
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
writer(st01.cartesian, st01.cartesian.normalized * invertFactor, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
writer(st10.cartesian, st10.cartesian.normalized * invertFactor, Vector2(st10.theta / thetaMax + 0.5, 1.0 - st10.phi / phiMax))
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
}
}
}
}
}
/**
* Generate hemisphere centered at the origin.
*
* @param sides The number of steps around its axis.
* @param segments The number of steps from pole to pole.
* @param radius The radius of the sphere.
* @param flipNormals Create an inside-out shape if true.
* @param writer The vertex writer function
*/
fun generateHemisphere(
sides: Int,
segments: Int,
radius: Double = 1.0,
flipNormals: Boolean = false,
writer: VertexWriter
) {
val invertFactor = if (flipNormals) -1.0 else 1.0
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(s * 180.0 * 2.0 / sides, t * 180.0 / segments, radius)
val st01 = Spherical(s * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius)
val st10 = Spherical((s + 1) * 180.0 * 2.0 / sides, t * 180.0 / segments, radius)
val st11 = Spherical((s + 1) * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius)
val thetaMax = 180.0 * 2.0
val phiMax = 180.0 * 0.5
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
writer(st01.cartesian, st01.cartesian.normalized * invertFactor, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
writer(st01.cartesian, st01.cartesian.normalized * invertFactor, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * invertFactor, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
writer(st10.cartesian, st10.cartesian.normalized * invertFactor, Vector2(st10.theta / thetaMax + 0.5, 1.0 - st10.phi / phiMax))
writer(st00.cartesian, st00.cartesian.normalized * invertFactor, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
}
}
}
}
}