commonMain.tangents.MeshDataTangents.kt Maven / Gradle / Ivy
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package org.openrndr.extra.meshgenerators.tangents
import org.openrndr.extra.mesh.*
import org.openrndr.math.Vector3
/**
* Estimate tangents from normals and texture coordinates
* https://terathon.com/blog/tangent-space.html
*/
fun IMeshData.estimateTangents(): MeshData {
require(vertexData.textureCoords.isNotEmpty()) {
"need texture coordinates to estimate tangents"
}
require(isTriangular()) {
}
val normals = MutableList(vertexData.positions.size) { Vector3.ZERO }
val tan1 = MutableList(vertexData.positions.size) { Vector3.ZERO }
val tan2 = MutableList(vertexData.positions.size) { Vector3.ZERO }
for (polygon in polygons) {
val v1 = vertexData.positions[polygon.positions[0]]
val v2 = vertexData.positions[polygon.positions[1]]
val v3 = vertexData.positions[polygon.positions[2]]
val w1 = vertexData.textureCoords[polygon.textureCoords[0]]
val w2 = vertexData.textureCoords[polygon.textureCoords[1]]
val w3 = vertexData.textureCoords[polygon.textureCoords[2]]
val x1 = (v2.x - v1.x)
val x2 = (v3.x - v1.x)
val y1 = (v2.y - v1.y)
val y2 = (v3.y - v1.y)
val z1 = (v2.z - v1.z)
val z2 = (v3.z - v1.z)
val s1 = (w2.x - w1.x)
val s2 = (w3.x - w1.x)
val t1 = (w2.y - w1.y)
val t2 = (w3.y - w1.y)
var det = s1 * t2 - s2 * t1
if (det == 0.0) det = 1.0
val r = 1.0/ (det)
val sdir = Vector3(
(t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
(t2 * z1 - t1 * z2) * r
).normalized
val tdir = Vector3(
(s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
(s1 * z2 - s2 * z1) * r
).normalized
tan1[polygon.positions[0]] += sdir
tan1[polygon.positions[1]] += sdir
tan1[polygon.positions[2]] += sdir
tan2[polygon.positions[0]] += tdir
tan2[polygon.positions[1]] += tdir
tan2[polygon.positions[2]] += tdir
normals[polygon.positions[0]] += vertexData.normals[polygon.normals[0]]
normals[polygon.positions[1]] += vertexData.normals[polygon.normals[1]]
normals[polygon.positions[2]] += vertexData.normals[polygon.normals[2]]
}
for (a in 0 until vertexData.positions.size) {
normals[a] = normals[a].normalized
tan1[a] = tan1[a].normalized
tan2[a] = tan2[a].normalized
val t = tan1[a]
val n = normals[a]
tan1[a] = (t - n * n.dot(t)).normalized
val w = if ((n.cross(t)).dot(tan2[a]) < 0.0f) -1.0 else 1.0
tan2[a] = n.cross((t)).normalized * w
}
return MeshData(VertexData(vertexData.positions, vertexData.textureCoords, vertexData.colors, normals, tan1, tan2),
polygons = polygons.map {
IndexedPolygon(
it.positions,
it.textureCoords,
it.colors,
normals = it.positions,
tangents = it.positions,
bitangents = it.positions
)
}
)
}