org.apache.lucene.analysis.miscellaneous.DuplicateByteSequenceSpotter Maven / Gradle / Ivy
Show all versions of opensearch Show documentation
/*
* SPDX-License-Identifier: Apache-2.0
*
* The OpenSearch Contributors require contributions made to
* this file be licensed under the Apache-2.0 license or a
* compatible open source license.
*/
/*
* Licensed to Elasticsearch under one or more contributor
* license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright
* ownership. Elasticsearch licenses this file to you under
* the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/*
* Modifications Copyright OpenSearch Contributors. See
* GitHub history for details.
*/
package org.apache.lucene.analysis.miscellaneous;
import org.apache.lucene.util.RamUsageEstimator;
/**
* A Trie structure for analysing byte streams for duplicate sequences. Bytes
* from a stream are added one at a time using the addByte method and the number
* of times it has been seen as part of a sequence is returned.
*
* The minimum required length for a duplicate sequence detected is 6 bytes.
*
* The design goals are to maximize speed of lookup while minimizing the space
* required to do so. This has led to a hybrid solution for representing the
* bytes that make up a sequence in the trie.
*
* If we have 6 bytes in sequence e.g. abcdef then they are represented as
* object nodes in the tree as follows:
*
* (a)-(b)-(c)-(def as an int)
*
* {@link RootTreeNode} objects are used for the first two levels of the tree
* (representing bytes a and b in the example sequence). The combinations of
* objects at these 2 levels are few so internally these objects allocate an
* array of 256 child node objects to quickly address children by indexing
* directly into the densely packed array using a byte value. The third level in
* the tree holds {@link LightweightTreeNode} nodes that have few children
* (typically much less than 256) and so use a dynamically-grown array to hold
* child nodes as simple int primitives. These ints represent the final 3 bytes
* of a sequence and also hold a count of the number of times the entire sequence
* path has been visited (count is a single byte).
*
* The Trie grows indefinitely as more content is added and while theoretically
* it could be massive (a 6-depth tree could produce 256^6 nodes) non-random
* content e.g English text contains fewer variations.
*
* In future we may look at using one of these strategies when memory is tight:
*
* - auto-pruning methods to remove less-visited parts of the tree
*
- auto-reset to wipe the whole tree and restart when a memory threshold is
* reached
*
- halting any growth of the tree
*
* Tests on real-world-text show that the size of the tree is a multiple of the
* input text where that multiplier varies between 10 and 5 times as the content
* size increased from 10 to 100 megabytes of content.
*/
public class DuplicateByteSequenceSpotter {
public static final int TREE_DEPTH = 6;
// The maximum number of repetitions that are counted
public static final int MAX_HIT_COUNT = 255;
private final TreeNode root;
private boolean sequenceBufferFilled = false;
private final byte[] sequenceBuffer = new byte[TREE_DEPTH];
private int nextFreePos = 0;
// ==Performance info
private final int[] nodesAllocatedByDepth;
private int nodesResizedByDepth;
// ==== RAM usage estimation settings ====
private long bytesAllocated;
// Root node object plus inner-class reference to containing "this"
// (profiler suggested this was a cost)
static final long TREE_NODE_OBJECT_SIZE = RamUsageEstimator.NUM_BYTES_OBJECT_HEADER + RamUsageEstimator.NUM_BYTES_OBJECT_REF;
// A TreeNode specialization with an array ref (dynamically allocated and
// fixed-size)
static final long ROOT_TREE_NODE_OBJECT_SIZE = TREE_NODE_OBJECT_SIZE + RamUsageEstimator.NUM_BYTES_OBJECT_REF;
// A KeyedTreeNode specialization with an array ref (dynamically allocated
// and grown)
static final long LIGHTWEIGHT_TREE_NODE_OBJECT_SIZE = TREE_NODE_OBJECT_SIZE + RamUsageEstimator.NUM_BYTES_OBJECT_REF;
// A KeyedTreeNode specialization with a short-based hit count and a
// sequence of bytes encoded as an int
static final long LEAF_NODE_OBJECT_SIZE = TREE_NODE_OBJECT_SIZE + Short.BYTES + Integer.BYTES;
public DuplicateByteSequenceSpotter() {
this.nodesAllocatedByDepth = new int[4];
this.bytesAllocated = 0;
root = new RootTreeNode((byte) 1, null, 0);
}
/**
* Reset the sequence detection logic to avoid any continuation of the
* immediately previous bytes. A minimum of dupSequenceSize bytes need to be
* added before any new duplicate sequences will be reported.
* Hit counts are not reset by calling this method.
*/
public void startNewSequence() {
sequenceBufferFilled = false;
nextFreePos = 0;
}
/**
* Add a byte to the sequence.
* @param b
* the next byte in a sequence
* @return number of times this byte and the preceding 6 bytes have been
* seen before as a sequence (only counts up to 255)
*
*/
public short addByte(byte b) {
// Add latest byte to circular buffer
sequenceBuffer[nextFreePos] = b;
nextFreePos++;
if (nextFreePos >= sequenceBuffer.length) {
nextFreePos = 0;
sequenceBufferFilled = true;
}
if (sequenceBufferFilled == false) {
return 0;
}
TreeNode node = root;
// replay updated sequence of bytes represented in the circular
// buffer starting from the tail
int p = nextFreePos;
// The first tier of nodes are addressed using individual bytes from the
// sequence
node = node.add(sequenceBuffer[p], 0);
p = nextBufferPos(p);
node = node.add(sequenceBuffer[p], 1);
p = nextBufferPos(p);
node = node.add(sequenceBuffer[p], 2);
// The final 3 bytes in the sequence are represented in an int
// where the 4th byte will contain a hit count.
p = nextBufferPos(p);
int sequence = 0xFF & sequenceBuffer[p];
p = nextBufferPos(p);
sequence = sequence << 8 | (0xFF & sequenceBuffer[p]);
p = nextBufferPos(p);
sequence = sequence << 8 | (0xFF & sequenceBuffer[p]);
return (short) (node.add(sequence << 8) - 1);
}
private int nextBufferPos(int p) {
p++;
if (p >= sequenceBuffer.length) {
p = 0;
}
return p;
}
/**
* Base class for nodes in the tree. Subclasses are optimised for use at
* different locations in the tree - speed-optimized nodes represent
* branches near the root while space-optimized nodes are used for deeper
* leaves/branches.
*/
abstract class TreeNode {
TreeNode(byte key, TreeNode parentNode, int depth) {
nodesAllocatedByDepth[depth]++;
}
public abstract TreeNode add(byte b, int depth);
/**
*
* @param byteSequence
* a sequence of bytes encoded as an int
* @return the number of times the full sequence has been seen (counting
* up to a maximum of 32767).
*/
public abstract short add(int byteSequence);
}
// Node implementation for use at the root of the tree that sacrifices space
// for speed.
class RootTreeNode extends TreeNode {
// A null-or-256 sized array that can be indexed into using a byte for
// fast access.
// Being near the root of the tree it is expected that this is a
// non-sparse array.
TreeNode[] children;
RootTreeNode(byte key, TreeNode parentNode, int depth) {
super(key, parentNode, depth);
bytesAllocated += ROOT_TREE_NODE_OBJECT_SIZE;
}
public TreeNode add(byte b, int depth) {
if (children == null) {
children = new TreeNode[256];
bytesAllocated += (RamUsageEstimator.NUM_BYTES_OBJECT_REF * 256);
}
int bIndex = 0xFF & b;
TreeNode node = children[bIndex];
if (node == null) {
if (depth <= 1) {
// Depths 0 and 1 use RootTreeNode impl and create
// RootTreeNodeImpl children
node = new RootTreeNode(b, this, depth);
} else {
// Deeper-level nodes are less visited but more numerous
// so use a more space-friendly data structure
node = new LightweightTreeNode(b, this, depth);
}
children[bIndex] = node;
}
return node;
}
@Override
public short add(int byteSequence) {
throw new UnsupportedOperationException("Root nodes do not support byte sequences encoded as integers");
}
}
// Node implementation for use by the depth 3 branches of the tree that
// sacrifices speed for space.
final class LightweightTreeNode extends TreeNode {
// An array dynamically resized but frequently only sized 1 as most
// sequences leading to end leaves are one-off paths.
// It is scanned for matches sequentially and benchmarks showed
// that sorting contents on insertion didn't improve performance.
int[] children = null;
LightweightTreeNode(byte key, TreeNode parentNode, int depth) {
super(key, parentNode, depth);
bytesAllocated += LIGHTWEIGHT_TREE_NODE_OBJECT_SIZE;
}
@Override
public short add(int byteSequence) {
if (children == null) {
// Create array adding new child with the byte sequence combined with hitcount of 1.
// Most nodes at this level we expect to have only 1 child so we start with the
// smallest possible child array.
children = new int[1];
bytesAllocated += RamUsageEstimator.NUM_BYTES_ARRAY_HEADER + Integer.BYTES;
children[0] = byteSequence + 1;
return 1;
}
// Find existing child and if discovered increment count
for (int i = 0; i < children.length; i++) {
int child = children[i];
if (byteSequence == (child & 0xFFFFFF00)) {
int hitCount = child & 0xFF;
if (hitCount < MAX_HIT_COUNT) {
children[i]++;
}
return (short) (hitCount + 1);
}
}
// Grow array adding new child
int[] newChildren = new int[children.length + 1];
bytesAllocated += Integer.BYTES;
System.arraycopy(children, 0, newChildren, 0, children.length);
children = newChildren;
// Combine the byte sequence with a hit count of 1 into an int.
children[newChildren.length - 1] = byteSequence + 1;
nodesResizedByDepth++;
return 1;
}
@Override
public TreeNode add(byte b, int depth) {
throw new UnsupportedOperationException("Leaf nodes do not take byte sequences");
}
}
public final long getEstimatedSizeInBytes() {
return bytesAllocated;
}
/**
* @return Performance info - the number of nodes allocated at each depth
*/
public int[] getNodesAllocatedByDepth() {
return nodesAllocatedByDepth.clone();
}
/**
* @return Performance info - the number of resizing of children arrays, at
* each depth
*/
public int getNodesResizedByDepth() {
return nodesResizedByDepth;
}
}