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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.block;

import cn.nukkit.Server;
import cn.nukkit.event.block.BlockSpreadEvent;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemBlock;
import cn.nukkit.item.ItemTool;
import cn.nukkit.level.Level;
import cn.nukkit.math.NukkitRandom;
import cn.nukkit.math.Vector3;
import cn.nukkit.utils.BlockColor;

/**
 * @author Pub4Game
 * @since 03.01.2016
 */
public class BlockMycelium extends BlockSolid {

    public BlockMycelium() {
    }

    @Override
    public String getName() {
        return "Mycelium";
    }

    @Override
    public int getId() {
        return MYCELIUM;
    }

    @Override
    public int getToolType() {
        return ItemTool.TYPE_SHOVEL;
    }

    @Override
    public double getHardness() {
        return 0.6;
    }

    @Override
    public double getResistance() {
        return 2.5;
    }

    @Override
    public Item[] getDrops(Item item) {
        return new Item[]{
                new ItemBlock(Block.get(BlockID.DIRT))
        };
    }

    @Override
    public int onUpdate(int type) {
        if (type == Level.BLOCK_UPDATE_RANDOM) {
            if (getLevel().getFullLight(add(0, 1, 0)) >= BlockCrops.MINIMUM_LIGHT_LEVEL) {
                //TODO: light levels
                NukkitRandom random = new NukkitRandom();
                x = random.nextRange((int) x - 1, (int) x + 1);
                y = random.nextRange((int) y - 1, (int) y + 1);
                z = random.nextRange((int) z - 1, (int) z + 1);
                Block block = this.getLevel().getBlock(new Vector3(x, y, z));
                if (block.getId() == Block.DIRT && block.getDamage() == 0) {
                    if (block.up().isTransparent()) {
                        BlockSpreadEvent ev = new BlockSpreadEvent(block, this, Block.get(BlockID.MYCELIUM));
                        Server.getInstance().getPluginManager().callEvent(ev);
                        if (!ev.isCancelled()) {
                            this.getLevel().setBlock(block, ev.getNewState());
                        }
                    }
                }
            }
        }
        return 0;
    }

    @Override
    public BlockColor getColor() {
        return BlockColor.PURPLE_BLOCK_COLOR;
    }

    @Override
    public boolean canSilkTouch() {
        return true;
    }
}




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