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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.block;

import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemBlock;
import cn.nukkit.item.ItemTool;

/**
 * @author xtypr
 * @since 2015/11/22
 */
public class BlockObsidianGlowing extends BlockSolid {

    public BlockObsidianGlowing() {
    }

    @Override
    public int getId() {
        return GLOWING_OBSIDIAN;
    }

    @Override
    public int getToolType() {
        return ItemTool.TYPE_PICKAXE;
    }

    @Override
    public String getName() {
        return "Glowing Obsidian";
    }

    @Override
    public double getHardness() {
        return 50;
    }

    @Override
    public double getResistance() {
        return 6000;
    }

    @Override
    public int getLightLevel() {
        return 12;
    }

    @Override
    public Item toItem() {
        return new ItemBlock(Block.get(BlockID.OBSIDIAN));
    }

    @Since("1.4.0.0-PN")
    @PowerNukkitOnly
    @Override
    public int getToolTier() {
        return ItemTool.TIER_DIAMOND;
    }

    @Override
    public Item[] getDrops(Item item) {
        if (item.isPickaxe() && item.getTier() > ItemTool.DIAMOND_PICKAXE) {
            return new Item[]{
                    toItem()
            };
        } else {
            return Item.EMPTY_ARRAY;
        }
    }

    @Override
    public boolean canBePushed() {
        return false;
    }

    @Override
    public boolean canBePulled() {
        return false;
    }

    @Override
    public boolean canHarvestWithHand() {
        return false;
    }
}




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