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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.block;

import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockproperty.BlockProperties;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemBlock;
import cn.nukkit.item.ItemTool;
import cn.nukkit.utils.BlockColor;

import javax.annotation.Nonnull;

public class BlockSlabWarped extends BlockSlab {

    public BlockSlabWarped() {
        this(0);
    }

    public BlockSlabWarped(int meta) {
        super(meta, WARPED_DOUBLE_SLAB);
    }

    @Override
    public String getSlabName() {
        return "Warped";
    }

    @Override
    public int getId() {
        return WARPED_SLAB;
    }

    @Since("1.4.0.0-PN")
    @PowerNukkitOnly
    @Nonnull
    @Override
    public BlockProperties getProperties() {
        return SIMPLE_SLAB_PROPERTIES;
    }

    @Override
    public boolean isSameType(BlockSlab slab) {
        return getId() == slab.getId();
    }

    @Override
    public int getToolType() {
        return ItemTool.TYPE_AXE;
    }

    @Override
    public Item[] getDrops(Item item) {
        return new Item[]{
                toItem()
        };
    }

    @Override
    public double getResistance() {
        return 3;
    }

    @Override
    public Item toItem() {
        return new ItemBlock(this);
    }
    
    @Override
    public int getBurnChance() {
        return 0;
    }

    @Override
    public int getBurnAbility() {
        return 0;
    }

    @Override
    public BlockColor getColor() {
        return BlockColor.CYAN_BLOCK_COLOR;
    }
}




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