cn.nukkit.entity.EntityHanging Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.math.BlockFace;
import cn.nukkit.nbt.tag.CompoundTag;
/**
* @author MagicDroidX (Nukkit Project)
*/
public abstract class EntityHanging extends Entity {
protected int direction;
public EntityHanging(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
protected void initEntity() {
super.initEntity();
this.setMaxHealth(1);
this.setHealth(1);
if (this.namedTag.contains("Direction")) {
this.direction = this.namedTag.getByte("Direction");
} else if (this.namedTag.contains("Dir")) {
int d = this.namedTag.getByte("Dir");
if (d == 2) {
this.direction = 0;
} else if (d == 0) {
this.direction = 2;
}
}
}
@Override
public void saveNBT() {
super.saveNBT();
this.namedTag.putByte("Direction", this.getDirection().getHorizontalIndex());
this.namedTag.putInt("TileX", (int) this.x);
this.namedTag.putInt("TileY", (int) this.y);
this.namedTag.putInt("TileZ", (int) this.z);
}
@Override
public BlockFace getDirection() {
return BlockFace.fromIndex(this.direction);
}
@Override
public boolean onUpdate(int currentTick) {
if (this.closed) {
return false;
}
if (!this.isAlive()) {
this.despawnFromAll();
if (!this.isPlayer) {
this.close();
}
return true;
}
if (this.lastYaw != this.yaw || this.lastX != this.x || this.lastY != this.y || this.lastZ != this.z) {
this.despawnFromAll();
this.direction = (int) (this.yaw / 90);
this.lastYaw = this.yaw;
this.lastX = this.x;
this.lastY = this.y;
this.lastZ = this.z;
this.spawnToAll();
return true;
}
return false;
}
protected boolean isSurfaceValid() {
return true;
}
}