cn.nukkit.entity.passive.EntityHorse Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity.passive;
import cn.nukkit.item.Item;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
/**
* @author PikyCZ
*/
public class EntityHorse extends EntityAnimal {
public static final int NETWORK_ID = 23;
public EntityHorse(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public int getNetworkId() {
return NETWORK_ID;
}
@Override
public float getWidth() {
if (this.isBaby()) {
return 0.6982f;
}
return 1.3965f;
}
@Override
public float getHeight() {
if (this.isBaby()) {
return 0.8f;
}
return 1.6f;
}
@Override
public void initEntity() {
super.initEntity();
this.setMaxHealth(15);
}
@Override
public Item[] getDrops() {
return new Item[]{Item.get(Item.LEATHER)};
}
}