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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.inventory;

import cn.nukkit.Player;
import cn.nukkit.item.Item;

import java.util.Collection;
import java.util.Map;
import java.util.Set;

/**
 * @author MagicDroidX (Nukkit Project)
 */
public interface Inventory {

    int MAX_STACK = 64;

    int getSize();

    int getMaxStackSize();

    void setMaxStackSize(int size);

    String getName();

    String getTitle();

    Item getItem(int index);

    default boolean setItem(int index, Item item) {
        return setItem(index, item, true);
    }

    boolean setItem(int index, Item item, boolean send);

    Item[] addItem(Item... slots);

    boolean canAddItem(Item item);

    Item[] removeItem(Item... slots);

    Map getContents();

    void setContents(Map items);

    void sendContents(Player player);

    void sendContents(Player... players);

    void sendContents(Collection players);

    void sendSlot(int index, Player player);

    void sendSlot(int index, Player... players);

    void sendSlot(int index, Collection players);

    boolean contains(Item item);

    Map all(Item item);

    default int first(Item item) {
        return first(item, false);
    }

    int first(Item item, boolean exact);

    int firstEmpty(Item item);

    void decreaseCount(int slot);

    void remove(Item item);

    default boolean clear(int index) {
        return clear(index, true);
    }

    boolean clear(int index, boolean send);

    void clearAll();

    boolean isFull();

    boolean isEmpty();

    Set getViewers();

    InventoryType getType();

    InventoryHolder getHolder();

    void onOpen(Player who);

    boolean open(Player who);

    void close(Player who);

    void onClose(Player who);

    void onSlotChange(int index, Item before, boolean send);

    void addListener(InventoryListener listener);

    void removeListener(InventoryListener listener);
}




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