cn.nukkit.inventory.transaction.action.CraftingTransferMaterialAction Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.inventory.transaction.action;
import cn.nukkit.Player;
import cn.nukkit.inventory.transaction.CraftingTransaction;
import cn.nukkit.inventory.transaction.InventoryTransaction;
import cn.nukkit.item.Item;
/**
* @author CreeperFace
*/
public class CraftingTransferMaterialAction extends InventoryAction {
private int slot;
public CraftingTransferMaterialAction(Item sourceItem, Item targetItem, int slot) {
super(sourceItem, targetItem);
this.slot = slot;
}
@Override
public void onAddToTransaction(InventoryTransaction transaction) {
if (transaction instanceof CraftingTransaction) {
if (this.sourceItem.isNull()) {
((CraftingTransaction) transaction).setInput(this.targetItem);
} else if (this.targetItem.isNull()) {
((CraftingTransaction) transaction).setExtraOutput(this.sourceItem);
} else {
throw new RuntimeException("Invalid " + getClass().getName() + ", either source or target item must be air, got source: " + this.sourceItem + ", target: " + this.targetItem);
}
} else {
throw new RuntimeException(getClass().getName() + " can only be added to CraftingTransactions");
}
}
@Override
public boolean isValid(Player source) {
return true;
}
@Override
public boolean execute(Player source) {
return true;
}
@Override
public void onExecuteSuccess(Player $source) {
}
@Override
public void onExecuteFail(Player source) {
}
}