cn.nukkit.item.ItemBannerPatternPiglin Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
/*
* https://PowerNukkit.org - The Nukkit you know but Powerful!
* Copyright (C) 2020 José Roberto de Araújo Júnior
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package cn.nukkit.item;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.utils.BannerPattern;
/**
* @author joserobjr
* @since 2020-11-20
*/
@PowerNukkitOnly
@Since("1.3.2.0-PN")
public class ItemBannerPatternPiglin extends ItemBannerPattern {
@PowerNukkitOnly
@Since("1.3.2.0-PN")
public ItemBannerPatternPiglin() {
this(0,1);
}
@PowerNukkitOnly
@Since("1.3.2.0-PN")
public ItemBannerPatternPiglin(Integer meta) {
this(meta, 1);
}
@PowerNukkitOnly
@Since("1.3.2.0-PN")
public ItemBannerPatternPiglin(Integer meta, int count) {
super(PIGLIN_BANNER_PATTERN, meta, count, "Snout Banner Pattern");
}
@Since("1.3.2.0-PN")
@PowerNukkitOnly
@Override
public BannerPattern.Type getPatternType() {
return BannerPattern.Type.PATTERN_SNOUT;
}
}