cn.nukkit.network.protocol.DataPacket Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.network.protocol;
import cn.nukkit.Server;
import cn.nukkit.network.Network;
import cn.nukkit.utils.Binary;
import cn.nukkit.utils.BinaryStream;
import com.nukkitx.network.raknet.RakNetReliability;
/**
* @author MagicDroidX (Nukkit Project)
*/
public abstract class DataPacket extends BinaryStream implements Cloneable {
public static final DataPacket[] EMPTY_ARRAY = new DataPacket[0];
public boolean isEncoded = false;
private int channel = 0;
public RakNetReliability reliability = RakNetReliability.RELIABLE_ORDERED;
public abstract byte pid();
public abstract void decode();
public abstract void encode();
@Override
public DataPacket reset() {
super.reset();
this.putUnsignedVarInt(this.pid() & 0xff);
return this;
}
public void setChannel(int channel) {
this.channel = channel;
}
public int getChannel() {
return channel;
}
public DataPacket clean() {
this.setBuffer(null);
this.setOffset(0);
this.isEncoded = false;
return this;
}
@Override
public DataPacket clone() {
try {
return (DataPacket) super.clone();
} catch (CloneNotSupportedException e) {
return null;
}
}
public BatchPacket compress() {
return compress(Server.getInstance().networkCompressionLevel);
}
public BatchPacket compress(int level) {
BatchPacket batch = new BatchPacket();
byte[][] batchPayload = new byte[2][];
byte[] buf = getBuffer();
batchPayload[0] = Binary.writeUnsignedVarInt(buf.length);
batchPayload[1] = buf;
byte[] data = Binary.appendBytes(batchPayload);
try {
batch.payload = Network.deflateRaw(data, level);
} catch (Exception e) {
throw new RuntimeException(e);
}
return batch;
}
}