cn.nukkit.scheduler.AsyncTask Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.scheduler;
import cn.nukkit.Server;
import cn.nukkit.utils.ThreadStore;
import co.aikar.timings.Timings;
import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;
/**
* @author Nukkit Project Team
*/
public abstract class AsyncTask implements Runnable {
public static final Queue FINISHED_LIST = new ConcurrentLinkedQueue<>();
private Object result;
private int taskId;
private boolean finished = false;
public void run() {
this.result = null;
this.onRun();
this.finished = true;
FINISHED_LIST.offer(this);
}
public boolean isFinished() {
return this.finished;
}
public Object getResult() {
return this.result;
}
public boolean hasResult() {
return this.result != null;
}
public void setResult(Object result) {
this.result = result;
}
public void setTaskId(int taskId) {
this.taskId = taskId;
}
public int getTaskId() {
return this.taskId;
}
public Object getFromThreadStore(String identifier) {
return this.isFinished() ? null : ThreadStore.store.get(identifier);
}
public void saveToThreadStore(String identifier, Object value) {
if (!this.isFinished()) {
if (value == null) {
ThreadStore.store.remove(identifier);
} else {
ThreadStore.store.put(identifier, value);
}
}
}
public abstract void onRun();
public void onCompletion(Server server) {
}
public void cleanObject() {
this.result = null;
this.taskId = 0;
this.finished = false;
}
public static void collectTask() {
Timings.schedulerAsyncTimer.startTiming();
while (!FINISHED_LIST.isEmpty()) {
AsyncTask task = FINISHED_LIST.poll();
try {
task.onCompletion(Server.getInstance());
} catch (Exception e) {
Server.getInstance().getLogger().critical("Exception while async task "
+ task.getTaskId()
+ " invoking onCompletion", e);
}
}
Timings.schedulerAsyncTimer.stopTiming();
}
}