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JNA bindings for the Oculus SDK C API
package com.oculusvr.capi;
import java.util.Arrays;
import java.util.List;
import com.sun.jna.Pointer;
import com.sun.jna.Structure;
public class GraphicsLuid extends Structure {
public byte[] Reserved = new byte[8];
public GraphicsLuid() {
super();
}
public GraphicsLuid(Pointer peer) {
super(peer);
}
@Override
protected List> getFieldOrder() {
return Arrays.asList("Reserved");
}
}