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A framework that designed to help you build a Java Game Server quickly
/*
* Copyright (c) 2016-present The Limitart Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.slingerxv.limitart.game.innerserver;
import java.util.List;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.slingerxv.limitart.game.innerserver.config.InnerFightServerConfig;
import org.slingerxv.limitart.game.innerserver.constant.InnerGameServerType;
import org.slingerxv.limitart.net.IServer;
import org.slingerxv.limitart.net.binary.distributed.InnerMasterServer;
import org.slingerxv.limitart.net.binary.distributed.InnerSlaveServer;
import org.slingerxv.limitart.net.binary.distributed.struct.InnerServerData;
import org.slingerxv.limitart.net.binary.distributed.util.InnerServerUtil;
import org.slingerxv.limitart.util.Beta;
/**
* 内部战斗服务器
*
* @author Hank
*
*/
@Beta
public abstract class InnerFightServer implements IServer {
private static Logger log = LoggerFactory.getLogger(InnerFightServer.class);
private InnerMasterServer server;
private InnerSlaveServer toMaster;
public InnerFightServer(InnerFightServerConfig config) throws Exception {
server = new InnerMasterServer.InnerMasterServerBuilder().serverName("Fight")
.masterPort(config.getFightServerInnerPort()).factory(config.getFactory())
.onConnectionChanged((data, isConnected) -> {
if (isConnected) {
if (data.getServerType() == InnerGameServerType.SERVER_TYPE_GAME) {
log.info("game server connected:" + data.getServerId() + ",cur size:"
+ server.getSlaves(InnerGameServerType.SERVER_TYPE_GAME).size());
} else {
log.error("server type :" + data.getServerType() + " connected!!!!!!!check!!!!");
}
}
}).build();
toMaster = new InnerSlaveServer.InnerSlaveServerBuilder().slaveName("Fight-To-Public")
.slaveType(InnerGameServerType.SERVER_TYPE_FIGHT).myServerId(config.getServerId())
.myServerIp(config.getFightServerIp()).myServerPort(config.getFightServerPort())
.myServerPass(config.getFightServerPass()).masterServerPort(config.getFightServerPort())
.myInnerServerPort(config.getFightServerInnerPort()).myInnerServerPass(InnerServerUtil.getInnerPass())
.masterIp(config.getPublicIp()).masterInnerPort(config.getPublicPort())
.masterInnerPass(InnerServerUtil.getInnerPass()).facotry(config.getFactory()).serverLoad(() -> {
return getFightServerLoad();
}).onConnectMasterSuccess((slave) -> {
server.startServer();
onConnectPublic(slave);
}).build();
}
@Override
public synchronized void startServer() {
toMaster.startServer();
}
@Override
public synchronized void stopServer() {
toMaster.stopServer();
server.stopServer();
}
protected abstract int getFightServerLoad();
protected abstract void onConnectPublic(InnerSlaveServer slave);
public InnerSlaveServer getPublicClient() {
return this.toMaster;
}
public InnerServerData getGameServer(int serverId) {
return server.getSlave(InnerGameServerType.SERVER_TYPE_GAME, serverId);
}
public List getGameServers() {
return server.getSlaves(InnerGameServerType.SERVER_TYPE_GAME);
}
}