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/*
 * This file is part of SpongeAPI, licensed under the MIT License (MIT).
 *
 * Copyright (c) SpongePowered 
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.spongepowered.api.block;

import org.spongepowered.api.Sponge;
import org.spongepowered.api.block.entity.BlockEntity;
import org.spongepowered.api.data.DataManipulator;
import org.spongepowered.api.data.DirectionRelativeDataHolder;
import org.spongepowered.api.data.value.Value;
import org.spongepowered.api.fluid.FluidState;
import org.spongepowered.api.state.State;
import org.spongepowered.api.state.StateMatcher;
import org.spongepowered.api.util.mirror.Mirror;
import org.spongepowered.api.util.rotation.Rotation;
import org.spongepowered.api.world.server.ServerLocation;

import java.util.Objects;
import java.util.function.Supplier;

/**
 * Represents a particular "state" that can exist at a {@link ServerLocation} with
 * a particular {@link BlockType} and various {@link org.spongepowered.api.data.value.Value.Immutable}s defining
 * the information for the "block". Note that normally, there may exist only
 * a single instance of a particular {@link BlockState} as they are immutable,
 * a particular instance may be cached for various uses.
 */
public interface BlockState extends State, DirectionRelativeDataHolder.Immutable {

    /**
     * Creates a new {@link Builder} for building {@link BlockState}s.
     *
     * @return The builder
     */
    static Builder builder() {
        return Sponge.game().builderProvider().provide(Builder.class);
    }

    static BlockState fromString(final String id) {
        Objects.requireNonNull(id);
        return Sponge.game().builderProvider().provide(Builder.class).fromString(id).build();
    }

    /**
     * Constructs a new builder to construct a {@link StateMatcher}.
     *
     * @param type The block type
     * @return The builder
     */
    static StateMatcher.Builder matcher(final Supplier type) {
        return BlockState.matcher(type.get());
    }

    /**
     * Constructs a new builder to construct a {@link StateMatcher}.
     *
     * @param type The block type
     * @return The builder
     */
    static StateMatcher.Builder matcher(final BlockType type) {
        return StateMatcher.blockStateMatcherBuilder().type(type);
    }

    /**
     * Gets the base type of block.
     *
     * 

The type does not include block data such as the contents of * inventories.

* * @return The type of block */ BlockType type(); /** * Gets the associated {@link FluidState} for this block state. * Depending on whether this block state is considered "waterlogged" * or not, and with which fluid. * * @return The fluid state */ FluidState fluidState(); /** * Creates a new {@link BlockSnapshot} with this current {@link BlockState} * at the desired {@link ServerLocation}. If the {@link ServerLocation} has the same * {@link BlockState}, and the {@link BlockType} can house a * {@link BlockEntity}, the data from the block entity may be included in the * returned {@link BlockSnapshot}. * * @param location The location for the snapshot * @return The newly created snapshot */ BlockSnapshot snapshotFor(ServerLocation location); /** * Gets the appropriate {@link BlockState} for the desired {@link Rotation}. It may * return the same state, but some states may have extra logic associated with rotating * on its axis, much like mirroring. * * @param rotation The rotation * @return The rotated state if not this state */ BlockState rotate(Rotation rotation); /** * Gets the appropriate {@link BlockState} for the desired {@link Rotation}. It may * return the same state, but some states may have extra logic associated with rotating * on its axis, much like mirroring. * * @param rotation The rotation * @return The rotated state if not this state */ default BlockState rotate(final Supplier rotation) { return this.rotate(rotation.get()); } /** * Gets the appropriate {@link BlockState} for the desired {@link Mirror}. It may * return the same state, but some states may have extra logic associated with mirroring * on its axis, much like rotation. * * @param mirror The mirror * @return The mirrored state if not this state */ BlockState mirror(Mirror mirror); /** * Gets the appropriate {@link BlockState} for the desired {@link Mirror}. It may * return the same state, but some states may have extra logic associated with mirroring * on its axis, much like rotation. * * @param mirror The mirror * @return The mirrored state if not this state */ default BlockState mirror(final Supplier mirror) { return this.mirror(mirror.get()); } /** * An {@link org.spongepowered.api.data.DataHolderBuilder.Immutable} for a {@link BlockState}. Just like the * {@link org.spongepowered.api.data.DataHolderBuilder.Immutable}, the {@link Value}s passed in to * create a {@link BlockState} are copied on creation. * *

Note that upon creation, the {@link BlockType} must be set for validation * of {@link DataManipulator}s, otherwise exceptions may be thrown.

*/ interface Builder extends State.Builder { /** * Sets the {@link BlockType} for the {@link BlockState} to build. * *

The {@link BlockType} is used for some pre-validation on addition of * {@link DataManipulator}s through {@link #add(DataManipulator)}. It is * important to understand that not all manipulators are compatible with * all {@link BlockType}s.

* * @param blockType The block type * @return This builder, for chaining */ default Builder blockType(final Supplier blockType) { return this.blockType(blockType.get()); } /** * Sets the {@link BlockType} for the {@link BlockState} to build. * *

The {@link BlockType} is used for some pre-validation on addition of * {@link DataManipulator}s through {@link #add(DataManipulator)}. It is * important to understand that not all manipulators are compatible with * all {@link BlockType}s.

* * @param blockType The block type * @return This builder, for chaining */ Builder blockType(BlockType blockType); } }




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