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A plugin API for Minecraft: Java Edition
/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.world.volume;
import org.spongepowered.api.world.chunk.WorldChunk;
import org.spongepowered.api.world.server.ServerWorld;
import org.spongepowered.math.vector.Vector3i;
import java.util.Objects;
/**
* A volume is a bounded cuboid that is a view to some collection of objects
* with position. Such a cuboid is always aligned along the cartesian axes
* in 3D space with the bounds specified in block-position space.
*/
public interface Volume {
/**
* The minimum valid position in this volume.
*
* @return The minimum valid position
*/
Vector3i min();
/**
* The maximum valid position in this volume.
*
* @return The maximum valid position
*/
Vector3i max();
/**
* The size of this region, defined as the difference between {@link #max()}
* and {@link #min()}, plus {@link Vector3i#ONE}.
*
* @return The size of the volume.
*/
default Vector3i size() {
return this.max().sub(this.min()).add(Vector3i.ONE);
}
/**
* Returns true if the supplied co-ordinate is valid within this
* volume. This is defined as {{@link #min()} <= (x, y, z)
* >= {@link #max()}
*
* @param position The position to check
* @return Whether or not the position is within this volume
*/
default boolean contains(final Vector3i position) {
Objects.requireNonNull(position, "position");
return this.contains(position.x(), position.y(), position.z());
}
/**
* Returns true if the supplied co-ordinate is valid within this
* volume. This is defined as {{@link #min()} <= (x, y, z)
* >= {@link #max()}
*
* @param x The X coordinate to check
* @param y The Y coordinate to check
* @param z The Z coordinate to check
* @return Whether or not the position is within this volume
*/
boolean contains(int x, int y, int z);
/**
* Returns true if {@link #contains(Vector3i)} is true and the
* backing data is actually loaded - e.g. for a {@link ServerWorld}, this
* will only return true if the {@link WorldChunk} that contains this co-ordinate
* is fully loaded.
*
* @param position The position to check
* @return Whether or not the position is within this volume
* and the location is loaded.
*/
default boolean available(final Vector3i position) {
Objects.requireNonNull(position, "position");
return this.isAreaAvailable(position.x(), position.y(), position.z());
}
/**
* Returns true if {@link #contains(int, int, int)} is true and the
* backing data is actually loaded - e.g. for a {@link ServerWorld}, this
* will only return true if the {@link WorldChunk} that contains this co-ordinate
* is fully loaded.
*
* @param x The X coordinate to check
* @param y The Y coordinate to check
* @param z The Z coordinate to check
* @return Whether or not the position is within this volume
* and the location is loaded.
*/
boolean isAreaAvailable(int x, int y, int z);
}