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/*
 * Copyright 2002-2019 the original author or authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.springframework.web.servlet.view.script;

import java.nio.charset.Charset;
import java.util.function.Supplier;

import javax.script.Bindings;
import javax.script.ScriptEngine;

import org.springframework.lang.Nullable;

/**
 * An implementation of Spring MVC's {@link ScriptTemplateConfig} for creating
 * a {@code ScriptEngine} for use in a web application.
 *
 * 
 * // Add the following to an @Configuration class
 * @Bean
 * public ScriptTemplateConfigurer mustacheConfigurer() {
 *    ScriptTemplateConfigurer configurer = new ScriptTemplateConfigurer();
 *    configurer.setEngineName("nashorn");
 *    configurer.setScripts("mustache.js");
 *    configurer.setRenderObject("Mustache");
 *    configurer.setRenderFunction("render");
 *    return configurer;
 * }
 * 
* *

NOTE: It is possible to use non thread-safe script engines with * templating libraries not designed for concurrency, like Handlebars or React running on * Nashorn, by setting the {@link #setSharedEngine sharedEngine} property to {@code false}. * * @author Sebastien Deleuze * @since 4.2 * @see ScriptTemplateView */ public class ScriptTemplateConfigurer implements ScriptTemplateConfig { @Nullable private ScriptEngine engine; @Nullable private Supplier engineSupplier; @Nullable private String engineName; @Nullable private Boolean sharedEngine; @Nullable private String[] scripts; @Nullable private String renderObject; @Nullable private String renderFunction; @Nullable private String contentType; @Nullable private Charset charset; @Nullable private String resourceLoaderPath; /** * Default constructor. */ public ScriptTemplateConfigurer() { } /** * Create a new ScriptTemplateConfigurer using the given engine name. */ public ScriptTemplateConfigurer(String engineName) { this.engineName = engineName; } /** * Set the {@link ScriptEngine} to use by the view. * If {@code renderFunction} is specified, the script engine must implement {@code Invocable}. * You must define {@code engine} or {@code engineName}, not both. *

When the {@code sharedEngine} flag is set to {@code false}, you should not specify * the script engine with this setter, but with {@link #setEngineName(String)} * or {@link #setEngineSupplier(Supplier)} since it implies multiple lazy * instantiations of the script engine. * @see #setEngineName(String) * @see #setEngineSupplier(Supplier) */ public void setEngine(@Nullable ScriptEngine engine) { this.engine = engine; } @Override @Nullable public ScriptEngine getEngine() { return this.engine; } /** * Set the {@link ScriptEngine} supplier to use by the view, usually used with * {@link #setSharedEngine(Boolean)} set to {@code false}. * If {@code renderFunction} is specified, the script engine must implement {@code Invocable}. * You must either define {@code engineSupplier}, {@code engine} or {@code engineName}. * @since 5.2 * @see #setEngine(ScriptEngine) * @see #setEngineName(String) */ public void setEngineSupplier(@Nullable Supplier engineSupplier) { this.engineSupplier = engineSupplier; } @Override @Nullable public Supplier getEngineSupplier() { return this.engineSupplier; } /** * Set the engine name that will be used to instantiate the {@link ScriptEngine}. * If {@code renderFunction} is specified, the script engine must implement {@code Invocable}. * You must define {@code engine} or {@code engineName}, not both. * @see #setEngine(ScriptEngine) * @see #setEngineSupplier(Supplier) */ public void setEngineName(@Nullable String engineName) { this.engineName = engineName; } @Override @Nullable public String getEngineName() { return this.engineName; } /** * When set to {@code false}, use thread-local {@link ScriptEngine} instances instead * of one single shared instance. This flag should be set to {@code false} for those * using non thread-safe script engines with templating libraries not designed for * concurrency, like Handlebars or React running on Nashorn for example. *

When this flag is set to {@code false}, the script engine must be specified using * {@link #setEngineName(String)} or {@link #setEngineSupplier(Supplier)}. * Using {@link #setEngine(ScriptEngine)} is not possible because multiple instances * of the script engine need to be created lazily (one per thread). * @see THREADING ScriptEngine parameter */ public void setSharedEngine(@Nullable Boolean sharedEngine) { this.sharedEngine = sharedEngine; } @Override @Nullable public Boolean isSharedEngine() { return this.sharedEngine; } /** * Set the scripts to be loaded by the script engine (library or user provided). * Since {@code resourceLoaderPath} default value is "classpath:", you can load easily * any script available on the classpath. *

For example, in order to use a JavaScript library available as a WebJars dependency * and a custom "render.js" file, you should call * {@code configurer.setScripts("/META-INF/resources/webjars/library/version/library.js", * "com/myproject/script/render.js");}. * @see #setResourceLoaderPath * @see WebJars */ public void setScripts(@Nullable String... scriptNames) { this.scripts = scriptNames; } @Override @Nullable public String[] getScripts() { return this.scripts; } /** * Set the object where the render function belongs (optional). * For example, in order to call {@code Mustache.render()}, {@code renderObject} * should be set to {@code "Mustache"} and {@code renderFunction} to {@code "render"}. */ public void setRenderObject(@Nullable String renderObject) { this.renderObject = renderObject; } @Override @Nullable public String getRenderObject() { return this.renderObject; } /** * Set the render function name (optional). If not specified, the script templates * will be evaluated with {@link ScriptEngine#eval(String, Bindings)}. *

This function will be called with the following parameters: *

    *
  1. {@code String template}: the template content
  2. *
  3. {@code Map model}: the view model
  4. *
  5. {@code RenderingContext context}: the rendering context (since 5.0)
  6. *
* @see RenderingContext */ public void setRenderFunction(@Nullable String renderFunction) { this.renderFunction = renderFunction; } @Override @Nullable public String getRenderFunction() { return this.renderFunction; } /** * Set the content type to use for the response. * ({@code text/html} by default). * @since 4.2.1 */ public void setContentType(@Nullable String contentType) { this.contentType = contentType; } /** * Return the content type to use for the response. * @since 4.2.1 */ @Override @Nullable public String getContentType() { return this.contentType; } /** * Set the charset used to read script and template files. * ({@code UTF-8} by default). */ public void setCharset(@Nullable Charset charset) { this.charset = charset; } @Override @Nullable public Charset getCharset() { return this.charset; } /** * Set the resource loader path(s) via a Spring resource location. * Accepts multiple locations as a comma-separated list of paths. * Standard URLs like "file:" and "classpath:" and pseudo URLs are supported * as understood by Spring's {@link org.springframework.core.io.ResourceLoader}. * Relative paths are allowed when running in an ApplicationContext. *

Default is "classpath:". */ public void setResourceLoaderPath(@Nullable String resourceLoaderPath) { this.resourceLoaderPath = resourceLoaderPath; } @Override @Nullable public String getResourceLoaderPath() { return this.resourceLoaderPath; } }





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