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/*
 * Copyright 2013 Gary W. Lucas.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

 /*
 * -----------------------------------------------------------------------
 *
 * Revision History:
 * Date Name Description
 * ------    ---------    -------------------------------------------------
 * 06/2015   G. Lucas     Refactored to use VirtualEdge representation
 * 12/2016   G. Lucas     Replaced Java Random with faster XORSHIFT logic.
 *
 * Notes:
 *
 * -----------------------------------------------------------------------
 */
package org.tinfour.semivirtual;

import java.io.PrintStream;
import org.tinfour.common.GeometricOperations;
import org.tinfour.common.Thresholds;
import org.tinfour.common.Vertex;

/**
 * Methods and definitions to perform a stochastic Lawson's walk. The
 * walk uses randomization to prevent getting trapped in infinite loops
 * in the case of imperfections in Delaunay triangulations.
 * 

* A good review of walk algorithms for point location * is provided by Soukal, R.; Málková, Kolingerová * (2012) * "Walking algorithms for point location in TIN models", Computational * Geoscience 16:853-869. *

* The randomization in this class uses a custom implementation of the * XORShift Random Number Generator which was discovered by George Marsaglia * in 2003. This method is faster than the java.util.Random class. * While it is slower than Java's ThreadLocalRandom, that Java class has the * disadvantage that there is no way to set the seed value for the random * sequence. For debugging and development purposes, the Tinfour team requires * that the behavior of the code be reproduced every time it is run. * The sequence produced by ThreadLocalRandom is always different. * The exact form used here is taken from * http://www.javamex.com/tutorials/random_numbers/xorshift.shtml#.WEC2g7IrJQL * The technique used here were studied extensively by Sebastiano Vigna * see An experimental exploration of Marsaglia's xorshift generators, * scrambled at http://vigna.di.unimi.it/ftp/papers/xorshift.pdf * */ @SuppressWarnings("PMD.AvoidBranchingStatementAsLastInLoop") public class SemiVirtualStochasticLawsonsWalk { /** * The positive threshold used to determine if a higher-precision * calculation * is required for performing calculations related to the half-plane * calculation. When a computed value is sufficiently close to zero, * there is a concern that numerical issues involved in the * half-plane calculations might result in incorrect * determinations. This value helps define "sufficiently close". */ private final double halfPlaneThreshold; /** * The negative of the halfPlaneThreshold. */ private final double halfPlaneThresholdNeg; /** * A diagnostic to track the number of steps in the set of walks performed * using this instance. Will be zeroed by a reset operation. */ private int nSLWSteps; /** * A diagnostic to track the number of walks performed using this distance. * Will be zeroed by a reset operation. */ private int nSLW; /** * A diagnostic to track the number of side-tests performed over * the set of walks performed using this instance. WIll be zeroed by * a reset operation. */ private int nSLWTests; /** * A diagnostic to track the number of walks that transfered to * the exterior of the TIN. */ private int nSLWGhost; /** * A set of geometric utilities used for various computations. */ private final GeometricOperations geoOp; /** * A randomization seed used to select which side of a triangle * is tested first for potential transfer during a walk. * Seeded with 1 during a reset operation. */ private long seed = 1L; /** * Construct an instance based on the specified nominal point spacing. * * @param nominalPointSpacing a value greater than zero giving an * indication of the magnitude of the distances between vertices. */ public SemiVirtualStochasticLawsonsWalk(final double nominalPointSpacing) { Thresholds thresholds = new Thresholds(nominalPointSpacing); geoOp = new GeometricOperations(thresholds); halfPlaneThreshold = thresholds.getHalfPlaneThreshold(); halfPlaneThresholdNeg = -thresholds.getHalfPlaneThreshold(); } /** * Constructs an instance with a nominal point spacing of 1. */ public SemiVirtualStochasticLawsonsWalk() { Thresholds thresholds = new Thresholds(1.0); geoOp = new GeometricOperations(thresholds); halfPlaneThreshold = thresholds.getHalfPlaneThreshold(); halfPlaneThresholdNeg = -thresholds.getHalfPlaneThreshold(); } /** * Constructs an instance using specified thresholds. * * @param thresholds a valid thresholds object */ SemiVirtualStochasticLawsonsWalk(final Thresholds thresholds) { geoOp = new GeometricOperations(thresholds); halfPlaneThreshold = thresholds.getHalfPlaneThreshold(); halfPlaneThresholdNeg = -thresholds.getHalfPlaneThreshold(); } public SemiVirtualEdge findAnEdgeFromEnclosingTriangle( final SemiVirtualEdge startingEdge, final double x, final double y) { SemiVirtualEdge edge = startingEdge.copy(); return findAnEdgeFromEnclosingTriangleInternal(edge, x, y); } /** * Search the mesh beginning at the specified edge position to find * the triangle that contains the specified coordinates. *

* The algorithm requires the initial edge to be an interior-side edge of * the TIN. If necessary, the initial edge is replaced with its dual in order * to ensure that this condition is met before beginning the walk. * * @param edge the edge giving both the starting point of the search * and storing the ultimate destination. * @param x the x coordinate of interest * @param y the y coordinate of interest * @return an edge (not necessarily the closest one) of a triangle * that contains the specified coordinates, or the nearest exterior-side * edge if the point lies outside the convex hull of the TIN. */ public SemiVirtualEdge findAnEdgeFromEnclosingTriangleInternal( final SemiVirtualEdge edge, final double x, final double y) { Vertex v0, v1, v2; double vX0, vY0, vX1, vY1, vX2, vY2; double pX0, pY0, pX1, pY1, pX2, pY2; // the perpendicular vector to a side double h0, h1, h2; final SemiVirtualEdge nEdge = edge.getForward(); if (nEdge.getB() == null) { // the input edge is on the exterior side, use its dual. edge.loadDualFromEdge(edge); } nSLW++; v0 = edge.getA(); v1 = edge.getB(); vX0 = x - v0.x; vY0 = y - v0.y; pX0 = v0.y - v1.y; // the perpendicular pY0 = v1.x - v0.x; h0 = vX0 * pX0 + vY0 * pY0; nSLWTests++; if (h0 < this.halfPlaneThresholdNeg) { // transfer to opposite triangle. The opposite triangle will // never be null, though it can be a ghost edge.loadDualFromEdge(edge); v0 = edge.getA(); } else if (h0 < this.halfPlaneThreshold) { // coordinate is close to the ray on which segment t.a, t.getB() lies h0 = geoOp.halfPlane(v0.x, v0.y, v1.x, v1.y, x, y); if (h0 < 0) { edge.loadDualFromEdge(edge); v0 = edge.getA(); } } while (true) { nSLWSteps++; // if the search reaches a ghost, the target coordinates // are exterior to the TIN. transition to the perimeter-edge search. // Vertex 2 is the vertex opposite the current edge, treating // the current edge as an interior-oriented edge of a triangle. // It is important to avoid any of the testing below because // vertex 2 of a ghost is null and cannot be accessed. nEdge.loadForwardFromEdge(edge); v1 = edge.getB(); v2 = nEdge.getB(); if (v2 == null) { // edge is in exterior of the TIN return findAssociatedPerimeterEdge(edge, x, y); } // having tested that the vertex is on the included half-plane // defined by the triangle's initial segment, test the other two. // Lawson showed that when the TIN is not an optimum // Delauny Triangulation the walk could fall into an infinite loop. // The random operation prevents that (thus the "stochastic" in the name) // One of the key features of the XORSHIFT psuedo-random function // is that every bit in the value passes conventional tests for // randomness. Thus the code below determines the branch based on // the low-order bit value. long edgeSelectionForNextTest = randomNext(); if ((edgeSelectionForNextTest & 1) == 0) { nSLWTests++; vX1 = x - v1.x; vY1 = y - v1.y; pX1 = v1.y - v2.y; // the perpendicular, use -y for x pY1 = v2.x - v1.x; h1 = (vX1 * pX1 + vY1 * pY1); if (h1 < halfPlaneThresholdNeg) { edge.loadDualFromForwardOfEdge(edge); v0 = edge.getA(); // should also be v1 // h0 = -h1; continue; } else if (h1 < halfPlaneThreshold) { h1 = geoOp.halfPlane( v1.x, v1.y, v2.x, v2.y, x, y); if (h1 < 0) { edge.loadDualFromForwardOfEdge(edge); v0 = edge.getA(); // h0 = -h1; continue; } } nSLWTests++; vX2 = x - v2.x; vY2 = y - v2.y; pX2 = v2.y - v0.y; // the perpendicular, use -y for x pY2 = v0.x - v2.x; h2 = (vX2 * pX2 + vY2 * pY2); if (h2 < halfPlaneThresholdNeg) { edge.loadDualFromReverseOfEdge(edge); v0 = edge.getA(); // h0 = -h2; continue; } else if (h2 < halfPlaneThreshold) { h2 = geoOp.halfPlane( v2.x, v2.y, v0.x, v0.y, x, y); if (h2 < 0) { edge.loadDualFromReverseOfEdge(edge); v0 = edge.getA(); // h0 = -h2; continue; } } } else { nSLWTests++; vX2 = x - v2.x; vY2 = y - v2.y; pX2 = v2.y - v0.y; // the perpendicular, use -y for x pY2 = v0.x - v2.x; h2 = (vX2 * pX2 + vY2 * pY2); if (h2 < halfPlaneThresholdNeg) { edge.loadDualFromReverseOfEdge(edge); v0 = edge.getA(); // h0 = -h2; continue; } else if (h2 < halfPlaneThreshold) { h2 = geoOp.halfPlane( v2.x, v2.y, v0.x, v0.y, x, y); if (h2 < 0) { edge.loadDualFromReverseOfEdge(edge); v0 = edge.getA(); // h0 = -h2; continue; } } nSLWTests++; vX1 = x - v1.x; vY1 = y - v1.y; pX1 = v1.y - v2.y; // the perpendicular pY1 = v2.x - v1.x; h1 = (vX1 * pX1 + vY1 * pY1); if (h1 < halfPlaneThresholdNeg) { edge.loadDualFromForwardOfEdge(edge); v0 = edge.getA(); // h0 = -h1; continue; } else if (h1 < halfPlaneThreshold) { h1 = geoOp.halfPlane( v1.x, v1.y, v2.x, v2.y, x, y); if (h1 < 0) { edge.loadDualFromForwardOfEdge(edge); v0 = edge.getA(); // h0 = -h1; continue; } } } // there was no transfer, the vertex is in the triangle // defined by the current edge return edge; } } /** * Used to find the associated perimeter edge of the * TIN when the search determines that the search coordinates * lie to the exterior of the mesh. * * @param startingEdge the starting edge for the perimeter search * @param x the x coordinate of interest * @param y the y coordinate of interest * @return the exterior-side edge that subtends the search coordinates */ private SemiVirtualEdge findAssociatedPerimeterEdge( final SemiVirtualEdge edge, final double x, final double y) { nSLWGhost++; // This method is called when the first phase of the walk algorithm // traversed into a ghost triangle and it is known that the // point given by coordintates (x,y) is outside the existing convex hull // of the TIN. However, the search may not have reached the most // optimal position, especially if it is being used to construct a TIN. // The walk needs to move left or right along the edge of the // hull to find the edge segment that most closely subtends the vertex. // Ideally, if one were to drop a perpendicular from the target // onto the line on which the segment lies, the resulting point will // be between the endpoints of the segment. // During the loops below, the calculation computes the projection // of coordinate point in the direction of the edge to determine // if the point lies behind or in front of the initial vertex in // the edge. It then moves forward or backward depending on the // result. As part of the search, the algorithm computes the // h parameter below indicates the side on which the point lies with // relation to the half plane defined by the triangle edge. If h<0, // convex hull (perimeter) has turned away from the target and the // walk can be terminated. // A special cases exists when h=0. The quantity h/2 happens to also // represent the area of a triangle that would be constructed from the // point and the edge (taken in order). So if h is zero, the result would // be a zero-sized triangle. To avoid that, the perimeter search // algorithm will not move to an adjacent edge if the result involves // an h=0 case. // // IMPORTANT: This method must only be called when the point is // to the exterior of the Convex Hull. If it is lying on the perimeter, // there are conditions under which it will fail. It assumes that the // findAnEdgeFromEnclosingTriangle method will have ensured that if the // point lies on the perimeter, the it will return the interior edge on // which it lies and that this method is never called. final SemiVirtualEdge nEdge = edge.getUnassignedEdge(); Vertex v0 = edge.getA(); Vertex v1 = edge.getB(); double vX0 = x - v0.x; double vY0 = y - v0.y; double tX = v1.x - v0.x; double tY = v1.y - v0.y; double tC = tX * vX0 + tY * vY0; double pX, pY; double h; if (halfPlaneThresholdNeg < tC && tC < halfPlaneThreshold) { tC = geoOp.direction(v0.x, v0.y, v1.x, v1.y, x, y); } if (tC < 0) { // the vertex is retrograde to the starting ghost // transfer backward. Technically, this is in the // same direction as the perimeter. But since // we are navigating the exterior region, it is // effectively a "retrograde" movement. while (true) { nSLWSteps++; // TO DO: can this traversal be simplified? //nEdge.loadForwardFromEdge(edge); //nEdge.loadForwardFromEdge(nEdge); //nEdge.loadDualFromEdge(nEdge); //nEdge.loadForwardFromEdge(nEdge); //nEdge.loadForwardFromEdge(nEdge); nEdge.loadDualFromReverseOfEdge(edge); nEdge.loadReverseFromEdge(nEdge); v0 = nEdge.getA(); v1 = nEdge.getB(); vX0 = x - v0.x; vY0 = y - v0.y; tX = v1.x - v0.x; tY = v1.y - v0.y; pX = -tY; pY = tX; h = pX * vX0 + pY * vY0; // test for h < 0 if (h < halfPlaneThresholdNeg) { break; } else if (h < halfPlaneThreshold) { h = geoOp.halfPlane(v0.x, v0.y, v1.x, v1.y, x, y); if (h <= 0) { break; } } edge.loadFromEdge(nEdge); tC = tX * vX0 + tY * vY0; if (tC > halfPlaneThreshold) { break; } else if (tC > halfPlaneThresholdNeg) { tC = geoOp.direction(v0.x, v0.y, v1.x, v1.y, x, y); if (tC >= 0) { break; } } } } else { // tC should be greater than zero // the vertex is positioned in a positive direction // relative to the exterior-side edge. while (true) { nSLWSteps++; nEdge.loadDualFromForwardOfEdge(edge); nEdge.loadForwardFromEdge(nEdge); //nEdge.loadForwardFromEdge(edge); //nEdge.loadDualFromEdge(nEdge); //nEdge.loadForwardFromEdge(nEdge); v0 = nEdge.getA(); v1 = nEdge.getB(); vX0 = x - v0.x; vY0 = y - v0.y; tX = v1.x - v0.x; tY = v1.y - v0.y; pX = -tY; pY = tX; h = pX * vX0 + pY * vY0; // test for h<0 if (h < halfPlaneThresholdNeg) { break; } else if (h < halfPlaneThreshold) { h = geoOp.halfPlane(v0.x, v0.y, v1.x, v1.y, x, y); if (h <= 0) { break; } } tC = tX * vX0 + tY * vY0; if (tC < halfPlaneThresholdNeg) { break; } else if (tC < halfPlaneThreshold) { tC = geoOp.direction(v0.x, v0.y, v1.x, v1.y, x, y); if (tC <= 0) { break; } } edge.loadFromEdge(nEdge); } } return edge; } /** * Clear all diagnostic fields. For debugging purposes, the * random seed is set back to 1 so that a sequence of operations * can be reproduced. */ void clearDiagnostics() { geoOp.clearDiagnostics(); nSLWSteps = 0; nSLW = 0; nSLWTests = 0; nSLWGhost = 0; seed = 1L; } /** * Print diagnostic information about the walk behavior to output stream. * * @param ps a valid print stream. */ public void printDiagnostics(final PrintStream ps) { int nHalfPlaneCalls = geoOp.getHalfPlaneCount(); double avgSLW = 0; if (nSLW > 0) { avgSLW = (double) nSLWSteps / (double) nSLW; } ps.format("Number of SLW walks: %8d%n", nSLW); ps.format(" exterior phase: %8d%n", nSLWGhost); ps.format(" tests: %8d%n", nSLWTests); ps.format(" extended: %8d%n", nHalfPlaneCalls); ps.format(" avg steps to completion: %11.2f%n", avgSLW); ps.flush(); } /** * Reset the random seed for the stochastic functions to zero. */ public void reset() { seed = 1; } private long randomNext() { seed ^= (seed << 21); seed ^= (seed >>> 35); seed ^= (seed << 4); return seed; } }





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