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org.treblereel.gwt.three4g.materials.MeshPhysicalMaterial Maven / Gradle / Ivy

package org.treblereel.gwt.three4g.materials;

import jsinterop.annotations.JsType;
import org.treblereel.gwt.three4g.materials.parameters.MeshPhysicalMaterialParameters;

/**
 * An extension of the MeshStandardMaterial that allows for greater control over reflectivity.
 * 

* Note that for best results you should always specify an environment map when using this material. * * @author Dmitrii Tikhomirov * Created by treblereel on 5/3/18. */ @JsType(isNative = true, namespace = "THREE") public class MeshPhysicalMaterial extends MeshStandardMaterial { /** * ClearCoat level, from 0.0 to 1.0. Default is 0.0. */ public float clearCoat; /** * How rough the clearCoat appears, from 0.0 to 1.0. Default is 0.0. */ public float clearCoatRoughness; /** * Used to check whether this or derived classes are mesh physical materials. Default is true. * You should not change this, as it used internally for optimisation. */ public boolean isMeshPhysicalMaterial; /** * An object of the form: * { 'PHYSICAL': '' }; * This is used by the WebGLRenderer for selecting shaders. */ public Object defines; /** * Degree of reflectivity, from 0.0 to 1.0. Default is 0.5. * This models the reflectivity of non-metallic materials. It has no effect when metalness is 1.0 */ public float reflectivity; public MeshPhysicalMaterial() { } /** * @param parameters - (optional) an object with one or more properties defining the material's appearance. Any property * of the material (including any property inherited from Material and MeshStandardMaterial) can be passed in here. *

* The exception is the property color, which can be passed in as a hexadecimal string and is 0xffffff (white) by default. Color.set( color ) is called internally. */ public MeshPhysicalMaterial(MeshPhysicalMaterialParameters parameters) { } }





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