org.uncommons.watchmaker.framework.EvolutionObserver Maven / Gradle / Ivy
//=============================================================================
// Copyright 2006-2010 Daniel W. Dyer
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//=============================================================================
package org.uncommons.watchmaker.framework;
/**
* Call-back interface so that programs can monitor the state of a
* long-running evolutionary algorithm.
* Depending on the parameters of the evolutionary program, an observer may
* be invoked dozens or hundreds of times a second, especially when the population
* size is small as this leads to shorter generations. The processing performed by an
* evolution observer should be reasonably short-lived so as to avoid slowing down
* the evolution.
* Using an EvolutionObserver to update a Swing GUI:
* Evolution updates are dispatched on the request thread. To adhere to
* Swing threading rules you must use {@link javax.swing.SwingUtilities#invokeLater(Runnable)}
* or {@link javax.swing.SwingUtilities#invokeAndWait(Runnable)} to perform any updates to Swing
* components.
* Be aware that if there are too many Swing updates queued for asynchronous
* execution with {@link javax.swing.SwingUtilities#invokeLater(Runnable)}, due to a high
* number of generations per second, then the GUI will become sluggish and
* unresponsive.
* This situation can be mitigated by minimising the amount of work done by
* the evolution observer and/or by not updating the GUI every time the observer is
* notified.
* The unresponsive GUI problem does not occur when using
* {@link javax.swing.SwingUtilities#invokeAndWait(Runnable)} because updates are
* executed synchronously. The downside is that evolution threads are stalled/idle until
* Swing has finished performing the updates. This won't make much difference on a single
* core machine but will impact throughput on multi-core machines.
* @param The type of entity that exists in the evolving population
* that is being observed. This type can be bound to a super-type of the
* actual population type so as to allow a non-specific observer that can
* be re-used for different population types.
* @author Daniel Dyer
*/
public interface EvolutionObserver
{
/**
* Invoked when the state of the population has changed (typically
* at the end of a generation).
* @param data Statistics about the state of the current generation.
*/
void populationUpdate(PopulationData extends T> data);
}