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com.pulumi.awsnative.gamelift.kotlin.inputs.GameSessionQueuePlayerLatencyPolicyArgs.kt Maven / Gradle / Ivy

@file:Suppress("NAME_SHADOWING", "DEPRECATION")

package com.pulumi.awsnative.gamelift.kotlin.inputs

import com.pulumi.awsnative.gamelift.inputs.GameSessionQueuePlayerLatencyPolicyArgs.builder
import com.pulumi.core.Output
import com.pulumi.core.Output.of
import com.pulumi.kotlin.ConvertibleToJava
import com.pulumi.kotlin.PulumiTagMarker
import kotlin.Int
import kotlin.Suppress
import kotlin.jvm.JvmName

/**
 * Sets a latency cap for individual players when placing a game session.
 * @property maximumIndividualPlayerLatencyMilliseconds The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
 * @property policyDurationSeconds The length of time, in seconds, that the policy is enforced while placing a new game session.
 */
public data class GameSessionQueuePlayerLatencyPolicyArgs(
    public val maximumIndividualPlayerLatencyMilliseconds: Output? = null,
    public val policyDurationSeconds: Output? = null,
) : ConvertibleToJava {
    override fun toJava(): com.pulumi.awsnative.gamelift.inputs.GameSessionQueuePlayerLatencyPolicyArgs =
        com.pulumi.awsnative.gamelift.inputs.GameSessionQueuePlayerLatencyPolicyArgs.builder()
            .maximumIndividualPlayerLatencyMilliseconds(
                maximumIndividualPlayerLatencyMilliseconds?.applyValue({ args0 ->
                    args0
                }),
            )
            .policyDurationSeconds(policyDurationSeconds?.applyValue({ args0 -> args0 })).build()
}

/**
 * Builder for [GameSessionQueuePlayerLatencyPolicyArgs].
 */
@PulumiTagMarker
public class GameSessionQueuePlayerLatencyPolicyArgsBuilder internal constructor() {
    private var maximumIndividualPlayerLatencyMilliseconds: Output? = null

    private var policyDurationSeconds: Output? = null

    /**
     * @param value The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
     */
    @JvmName("irfsjykytyxqpfju")
    public suspend fun maximumIndividualPlayerLatencyMilliseconds(`value`: Output) {
        this.maximumIndividualPlayerLatencyMilliseconds = value
    }

    /**
     * @param value The length of time, in seconds, that the policy is enforced while placing a new game session.
     */
    @JvmName("ouwxuaxrgteuxmud")
    public suspend fun policyDurationSeconds(`value`: Output) {
        this.policyDurationSeconds = value
    }

    /**
     * @param value The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
     */
    @JvmName("kafubrelyaduhyjm")
    public suspend fun maximumIndividualPlayerLatencyMilliseconds(`value`: Int?) {
        val toBeMapped = value
        val mapped = toBeMapped?.let({ args0 -> of(args0) })
        this.maximumIndividualPlayerLatencyMilliseconds = mapped
    }

    /**
     * @param value The length of time, in seconds, that the policy is enforced while placing a new game session.
     */
    @JvmName("jyqpvqetyrcrrvpx")
    public suspend fun policyDurationSeconds(`value`: Int?) {
        val toBeMapped = value
        val mapped = toBeMapped?.let({ args0 -> of(args0) })
        this.policyDurationSeconds = mapped
    }

    internal fun build(): GameSessionQueuePlayerLatencyPolicyArgs =
        GameSessionQueuePlayerLatencyPolicyArgs(
            maximumIndividualPlayerLatencyMilliseconds = maximumIndividualPlayerLatencyMilliseconds,
            policyDurationSeconds = policyDurationSeconds,
        )
}




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